Game Art Character: Future Soldier, Tim Appleby (3D)

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  01 January 2005
very nice work dude!!
love the texture! hope to see more of your work soon.

greetz mark
"Me Grimlock no bozo, me Grimlock king!"

  01 January 2005
I'm a sucker for women in high heels! Very cool idea. And the bandage on the guys nose is a nice touch.

For games of today, your goal of low poly was right on. Very nice texture work! You got skills my friend! You will get the awards you most certainly deserve.
"If your not livin' on the edge, your just not livin'!"
  01 January 2005
Those should be in UT2004, just outstanding quality right there. Rock on man, rock on.
  01 January 2005
Thanks for all the encourement

Wip thread can be found here;

Last edited by TimAppleby : 01 January 2005 at 09:06 PM.
  01 January 2005
i like 'em looks almost like a high-poly model, great work!
  01 January 2005

Less polygons, beautiful texture, amazing work! Wery good!
  01 January 2005
Amazing work man, i have nothing to crit - nice model, very nice texturing.
  01 January 2005
When i first saw the pics i thought they were high-poly models.I was surprised when i read these were actually low-poly.Amazing texture work.The textures make the models look great.
  01 January 2005
Thumbs up hi

amazing very nice , keep up the good work
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  01 January 2005
absolutly love this model. my only crit is the jaggy trouser bit on the inside of the leg just above the boot, i just think one more little bit of geometry would have made it look great there.

having said that i am being picky great work.

  01 January 2005
Thumbs up

i really like this work. the soldier's posture, and staging is done very good, in terms of
creating a personality for him. and i think a lot of game-style work misses that out.
you've made him look belivable to me, and in a very minimalistic pose and expression.

very good low poly modeling too. i don' t know much about textures,
but they simply look good.

oh, and loved the woman's shoes.
Argaman Creative - FeeD YouR HeaD !

Last edited by Tsahi : 01 January 2005 at 05:25 PM.
  01 January 2005
It looks really good, of course to perfect it I would bust some normal maps to make that metal pop out, and a spec map would be beautiful too. Lets see what it would look like as if it were in the Unreal 3 Engine ;D.
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  01 January 2005
Great work !

as the lousy low-poly modeler I am, I'd just allow myself to congratulate you there, very nice work !

  01 January 2005
I'm sure those heels have tactical purposes

Now THOSE are some killer heels.

Incredible work. Making a model on a poly budget is an art form, and you've seem to have gotten it down.

Is there an intentional japanese influence there? I noticed some similarities between the model and classic samurai armors. Particularly the padded flaps comming out form the belt and the shape of the armor on the shoulders. The green (ammo clips?) comming out of that clip on his torso also remind me of the front piece of a samurai helmet (but upside down). The angles match.

If there is, I think it's perfect. I look at it and get an instant feel of it's backstory, like this guy is from Japan a couple hundred years from now.

Of course, there could be no intention and I'm just seeing things.

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