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Old 01-06-2005, 09:01 AM   #16
death from above
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Mark Koning
Hertogenbosch, Netherlands
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very nice work dude!!
love the texture! hope to see more of your work soon.

greetz mark
"Me Grimlock no bozo, me Grimlock king!"

Old 01-06-2005, 09:15 AM   #17
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Chris Jackson
student till 12/05
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I'm a sucker for women in high heels! Very cool idea. And the bandage on the guys nose is a nice touch.

For games of today, your goal of low poly was right on. Very nice texture work! You got skills my friend! You will get the awards you most certainly deserve.
"If your not livin' on the edge, your just not livin'!"
Old 01-06-2005, 10:11 AM   #18
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Those should be in UT2004, just outstanding quality right there. Rock on man, rock on.
Old 01-06-2005, 01:06 PM   #19
PoLY PusHer
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Tim Appleby
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Bromley, United Kingdom
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Thanks for all the encourement

Wip thread can be found here;

Last edited by TimAppleby : 01-06-2005 at 09:06 PM.
Old 01-06-2005, 02:16 PM   #20
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Philip Fürstenhöfer
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i like 'em looks almost like a high-poly model, great work!
Old 01-06-2005, 10:40 PM   #21
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Alessandro Briglia
3D Senior Character artist
Toys for Bob
Novato, USA
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Less polygons, beautiful texture, amazing work! Wery good!
Old 01-07-2005, 02:23 AM   #22
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Amazing work man, i have nothing to crit - nice model, very nice texturing.
Old 01-07-2005, 08:33 PM   #23
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Stratos Kampourogiannis
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When i first saw the pics i thought they were high-poly models.I was surprised when i read these were actually low-poly.Amazing texture work.The textures make the models look great.
Old 01-07-2005, 11:39 PM   #24
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kandiliotis Aris
3d Artist
Athens, Greece
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Thumbs up hi

amazing very nice , keep up the good work
Love – is for the living

see here my warhammer 40.000 animation short

Old 01-12-2005, 04:40 PM   #25
It's a me...
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Tom Pickard
3d Artist
Sega - The Creative Assembly
Horsham, United Kingdom
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Posts: 1,206
absolutly love this model. my only crit is the jaggy trouser bit on the inside of the leg just above the boot, i just think one more little bit of geometry would have made it look great there.

having said that i am being picky great work.

Old 01-12-2005, 05:14 PM   #26
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Looks great, both of 'em
Old 01-12-2005, 05:23 PM   #27
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Tsahi Reznick
Creative Director & Animator/3d Artist
Argaman Creative
Join Date: Oct 2003
Posts: 40
Thumbs up

i really like this work. the soldier's posture, and staging is done very good, in terms of
creating a personality for him. and i think a lot of game-style work misses that out.
you've made him look belivable to me, and in a very minimalistic pose and expression.

very good low poly modeling too. i don' t know much about textures,
but they simply look good.

oh, and loved the woman's shoes.
Argaman Creative - FeeD YouR HeaD !

Last edited by Tsahi : 01-12-2005 at 05:25 PM.
Old 01-12-2005, 05:51 PM   #28
Feeding Your Brainz
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Riki Babington
Eat 3D, LLC
Austin, USA
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It looks really good, of course to perfect it I would bust some normal maps to make that metal pop out, and a spec map would be beautiful too. Lets see what it would look like as if it were in the Unreal 3 Engine ;D.
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Old 01-12-2005, 05:55 PM   #29
Lord of the posts
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Adriano Zanetti
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Great work !

as the lousy low-poly modeler I am, I'd just allow myself to congratulate you there, very nice work !

Old 01-12-2005, 05:57 PM   #30
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Join Date: Oct 2004
Posts: 101
I'm sure those heels have tactical purposes

Now THOSE are some killer heels.

Incredible work. Making a model on a poly budget is an art form, and you've seem to have gotten it down.

Is there an intentional japanese influence there? I noticed some similarities between the model and classic samurai armors. Particularly the padded flaps comming out form the belt and the shape of the armor on the shoulders. The green (ammo clips?) comming out of that clip on his torso also remind me of the front piece of a samurai helmet (but upside down). The angles match.

If there is, I think it's perfect. I look at it and get an instant feel of it's backstory, like this guy is from Japan a couple hundred years from now.

Of course, there could be no intention and I'm just seeing things.

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