Eyes, Jesus Selvera (3D)

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Old 12 December 2004   #1
Eyes, Jesus Selvera (3D)



Title: Eyes
Name: Jesus Selvera
Country: Mexico
Software: 3ds max

done in 3ds max, poligonal modeling rendered whit vray . post production in photoshop.

i used displacement and depth of filed and procedures textures only :)

 
Old 12 December 2004   #2
Pretty damn creepy... I really like it... NICE!
 
Old 12 December 2004   #3
oh wow! thats cool. I love the material and texture you used. Lighting is great too (for the mood).

One thing I would add to the eye balls, would be veins.
 
Old 12 December 2004   #4
very nice man. i like it
 
Old 12 December 2004   #5
That looks very good Nice work !
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Old 12 December 2004   #6
terrific concept!! I like a lot this one, tecnically it's perfect! I would add some veins in the white part of the eye..but great work!!
 
Old 12 December 2004   #7
What I want to know is how you got the camera correct DOF? Does vray do DOF like that with the iris circles for highlights? The semtransparent material for the flesh is great and the eyes are awesome too! Really amazing job!

wow, I am impressed.
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Old 12 December 2004   #8
Thumbs up Wow!

Hey man, that is stunning! How on earth did you make the eyeballs look so wet? The quality of the shaders/materials/geometry of the eyes is amazing. Could you share the wire of the scene and perhaps hint as to how you achieved such stunning material effects?

Respect mate.

LQ2
 
Old 12 December 2004   #9
this is so gross! haha, I guess thats a good thing...one thing, it looks like the pupils aren't recessed enough, but its a great render none the less
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Old 12 December 2004   #10
Uugh that looks disgusting.
Nice job on the textures and the rendering
 
Old 12 December 2004   #11
Hehehe, now I know what to look at if I ever have problems with vomiting =) It looks creepy real. Simply great work!
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Old 12 December 2004   #12
Fantastic image. The DOF and the light are really good.
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Old 12 December 2004   #13
yeah! tje idea is good, and making even better
 
Old 12 December 2004   #14


heres the wire i used z buffer to make dof in PS and flesh its displacement whit celular procedural fresnel material to make it wet and glossy reflections and sub surface scattering
eye its 100% reflection whit fresnel and the inner eye glossy refections

Last edited by zuliban : 12 December 2004 at 05:39 PM.
 
Old 12 December 2004   #15
Wow!
we have an excellent work here!
the textures and shaders had been really very good! congrats!
see it
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