|12 December 2004||#1|
Far Far away, New Zealand
Join Date: Dec 2004
Female Revolution (nudity), Lee Paul Sinclair (3D)
Title: Female Revolution (nudity)
Name: Lee Paul Sinclair
Country: United Kingdom
Software: BodyPaint, LightWave 3D, Photoshop, ZBrush
Its a subdivision model which is roughly rigged.
This is work in progress, I have been studying the female form for years. Trying to get the quality that many artists on this website achieve. Much more work to do. Will post the head and wires if possible, I am new to this forum and just getting used to the posting procedures : )
|12 December 2004||#4|
Lord of the postsportfolio
yes, she looks a little, like a man. but it give her a realistic look .
amazing modelisation and texturing !
please, more shots
|12 December 2004||#8|
First, excellent job and welcome to the forum. I think you modelled her great, the shoulders are broad, but I've known more than one who were built like that!
I think, on the whole, your texturing is excellent, just two gripes.
1: Looks like she just got a whipping, her butt is out of "synch" with the rest of her color scheme - looks like someone elses butt put on her!
2: Your hair piece (a hair accessory, i guess) is blending in with her head so that it is hard to see, and the blending mixed with the shadow is making it look like her head is dented! not what I look for in a woman! LOL
This is just what I think but, on the whole, you did a remarkable job. I have to agree witht the others who are asking for more shots, also a couple wires to see your technique.
Keep it up!
"I find that the harder I work, the more luck I seem to have."
- Thomas Jefferson (1743-1826)
"Hi, I'm David, what's your name?" :-)
|12 December 2004||#14|
Join Date: Nov 2004
great one,but the shoulders are too wide,she looks like a man. the uttermost/largest point of a woman are the hips ...and the legs looking a little bit....strong, but thats my own opinion..
|12 December 2004||#15|
London South Bank University
Join Date: Feb 2004
I was about to say the fat thing was a ridiculous comment, but IC12 already beat me to it!
I would say yes, reduce the width of the shoulders a little (not by a great amount, just a little), and also the neck. Oh... And tell me what shaders you're using!
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