|11 November 2004||#16|
Sleep? What is that?portfolio
Join Date: Jun 2004
The face actually has some weight and character. I can magine him asking for a soda after the "photo" is taken.
The gold chain is also a nice addition.
Sleep is for the weak.
|11 November 2004||#17|
It's all in the detail...portfolio
Lighting TD/3D Artist
London, United Kingdom
Join Date: Oct 2004
Great work, it has an atmosphere!
Something is weird with the light on the face and especially the right side. Can u make a different render.
Someone wrote the shirt is from a pic.
Anyways can't say what's real and what's not these days;p, but if it is CG work its perfect.
|11 November 2004||#18|
A nonsensical statement
Sr. Environment Artist
Nice render! I really like the shader and the lighting. The only problem so far that I feel hasn't been pointed out is that the ear is really too high. Anatomically, the top of the ear should be somewhat aligned with the eyes, and the bottom of the ear, with the mouth.
Oh, and I love the shirt. It has that transluscent feeling that make it seem realistic.
|11 November 2004||#22|
Bristol, United Kingdom
Hey man, good work there. But I would have said in the first post that the body was a photo - as it is very misleading that u said '3D' in the topic title and didnt mention it...
|11 November 2004||#25|
- CG liberal -portfolio
3D modeler / Texturing / Rendering
FX Exports / Freelance
Fort Lauderdale, USA
Hey man, great work here man. I do agree w/ the others about the lighting, his shirt is pretty bright, not to mention it's white too. So there should be more bounced light reflected @ him. Other than that man, I say you have a grade A piece of art work, where did you render him?
Also I would like to see a close up, pretty sure others will too
| Modeler|Texturer| Rendering|
- .....the most important things in life are always theones without form..... -
|11 November 2004||#26|
Nice! Why does the necklace have a brighter spec in the dark part? It could at least be a little affected by the shadow of the face..
|11 November 2004||#27|
Join Date: May 2004
Well, the render is ok. the textures are from a photo so i cant give much crit. its nice to see people useing zbrush but you need to clean up your work some. the nose needs some work around the nostrels, etc. etc. and the topology would not work if you animated it.
when they use zbrush in movies the topology needs to be clean so that it can animate. they used zbrush for either bump/displace/or normal maps. that way they can build a clean topology to animate from.
over all... its nice, keep up the work.
- Technical Art Lead
|11 November 2004||#28|
Join Date: Jul 2002
Originally Posted by guardonduty: This is a very good peice of work. I repeat...this level of detail CANNOT be achieved in Bodypaint 3D. Bodypaint dulls your projected textures. Zbrush enhances them..period.???
I have both apps, both produce (with the exception of the Z2 normal/displacement map which is a Z2 homerun) good textures provided you make big textures (can always scale down later).
I assume you mean the quality of the projection paint.
Or am I missing something here?
Sounds as if you are on a mission.
I really like z2 for creating DispMaps/BUmpmaps, but to be honest I prefer to make my color/Diffusion/specular maps in Bodypaint.
nice work, quite impressive though the mesh is not optimal when having animation in mind.
Also I have to admit that I was speechless about the shirt, only to read its photo--
I was a bit diaappointed then, but the texture & sculpting is nice .
Last edited by wuensch : 11 November 2004 at 09:10 PM.
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