Robotox Walk Anim, Melak (Animation)

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  09 September 2004
Robotox Walk Anim, Melak (Animation)

Title: Robotox Walk Anim
Name: Melak
Country: Hungary
Software: Lightwave3d

I managed to vivify the robotox, the first walk anim is ready. I would be grateful for having your critic.
Robotox_Anim /DivX 5.01 1.1Mb /:
  09 September 2004
Looks pretty good. His right leg-covering snaps when he plants it.
He definitely looks heavy enough and all the movement is good. I think he might fall over backward in his current attitude though. I'd bend him forward at the hips. If you can, twist him him at the waist and the whole body would look a lot less stiff. Maybe add some more moving parts. The various tubes and chains hanging off him should jiggle when he plants each foot, that detail would really help sell this.
  09 September 2004
i agree with HenningK about the jiggeling parts of it. like a rope would wing left and right not stiff.

Also a nice glow inside were the eye is would be nice too,

if you want to add more to the surface, how about a Number or Hint of Color bans

Like i said whe i seen this post well you were making this, i enjoy looking at the tiny parts
░▒▓► Nilesh @ Multimedia & Web Design ۞ Game Developer @ ◄۝

Last edited by NileshXYZ : 09 September 2004 at 12:07 AM.
  09 September 2004
That is what I would called THE RoBBoT. Good work man. LW rocks!

keep it that way

  09 September 2004
Got some fine details there. I like it.
He looks kinda intimidating in the walking cycle.
  09 September 2004

I think you have to add more secondary animations, over the detail objects.
Now it seems to be a rigid piece of metal..

anyway, good work man
CuTnPaste - 3D Animator
My site -
  09 September 2004
Great!!! Well done!
__________________ -online portfolio

  09 September 2004
good work
keep it up
  01 January 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 09:23 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.