Flesh & Flesh, Alebeary (3D)

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
Old 09 September 2004   #16
Thumbs up Woooo


If I was a Fly I like to landing there....
Now realy this a great real F***** texture.... I´ll can smell it .... agg

Can we see some texture tree..or something like this..... have you more ¿?

W.I.P. "Battle of the River Plate"

Greetings bRuNuShky™
Old 09 September 2004   #17
"A cranky transporter is nothing to fool with, Captain." Blechhhh!!
Old 09 September 2004   #18
great image. can you give us more info on how you did it?
maybe explain the material for the flesh
Old 09 September 2004   #19
lools like some zerg thing growing out from the ground, awsome
Old 09 September 2004   #20
sick but excellent
some few guts looks bitmappy.. could've bumped it a bit more but it's okay. And specular is perfect.
would like yo see the textures if u don't mind.

Old 09 September 2004   #21
Cannot add more than what have been said, but I wonder how did you modeled this.. stuff? The mapping would be a nightmare if it's not Nurbs surfaces.
Congratulation, we want to see that on the frontpage instead of the cute faces
Lazhar Rekik
Old 09 September 2004   #22

thank you guyz
actually i am very glad that you admired this work, though i thought that people wouldn't like it,and that you wouldn't even talk to me(especially that i made it out of an inisperation i had from a certain situation)

as for the work its self,
i found at the company i work in some human flesh and guts "it seems to me that there is a medical project going on behind my back "
so i took it and made a black and white photo out of it and stressed on the lightining spots and increased the colour leves using the photoshop,
and i used it for specular map and the original picture with diffuse colour map,
and then after matching the material on the Poly opject, by then it has been already shaped as Human Guts,
then i used plug in called maxsculp,(it does the same effect on the Component exactly like the displace),
and then i waled on the map step by step what was supposed to be high was high and what was supposed to be down was down ( my pshychological status then allowed me to feel this boring oddesa "
and then i organized the cubes one by one, caus ei didn't want them to get mixed"it was a useless stage could have been done is seconds using the reactor"
and finally i changed some lights as usual adding some color changes over some blur just to fit the cook!
Old 09 September 2004   #23
Talking Good

Don´t worry about the people can think .... is a great work ...you make a good work in this pic look so real ... and I think that you learn a lot making this pic ...
W.I.P. "Battle of the River Plate"

Greetings bRuNuShky™
Old 01 January 2006   #24
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 06:22 PM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.