Brother Model, Dave Gibson (3D)

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Old 08 August 2004   #1
Brother Model, Dave Gibson (3D)

Title: Brother Model
Name: Dave Gibson
Country: Canada
Software: Maya 6.0 / Photoshop Cs

This is my second attempt at a low poly head. I am in need of any feedback you can provide on the texture or model itself. I have kept the head poly count under 1000 for game use and for addition into my reel. The texture was painted by hand in Photoshop CS with a Wacom Intous Tablet. The Hair looks amazing from the side however I have yet to render that view out and edit for portfolio use.
Old 08 August 2004   #2
very impressive....did you smooth it at all..look low poly & unsmoothed i can definatly see this guy as a playable character in a game
Old 08 August 2004   #3
I averaged the normals and the model itself is 1000 polys. Thanks
Old 09 September 2004   #4
anymore critique / comments? I know this model is far from perfect but I need outsider info on how to make it look better

Old 09 September 2004   #5
Thumbs up Ηι

Very nice modeling (plz. show the wireframe) nice texture

Old 09 September 2004   #6

There we go...wireframe for more critique
Old 09 September 2004   #7 have a full body done for him or is this the head the only thing you plan on doing as far as this model goes
Old 09 September 2004   #8
well I probably will model a body for him soon but I was doing the head as pratice
Old 01 January 2006   #9
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