Character - Burner Flyer, Angel Nieves (3D)

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  09 September 2004
hey thanks for the nice comment 3d strong.
Yep, your friend's work is really good, I remember seeing that during the mf challenge.
  09 September 2004
Outstanding character concept!

If you ever want to license him out, maybe my guys could duke it out with your guy some day!
Mark Andrews

***Maya Animators Needed***
  09 September 2004
here is an update. I fixed the hand as much as I culd and fixed some things here and there.
  01 January 2005
hey, this post might be a bit late, you've probably stopped working on this by now but ey, ill give my C&C anyway :P

first off the whole design and general image looks great
the skin shader and texture look great
the only things i think could be improved are the textures and shaders of the other things in the scene...
hrmm its hard to explain
i just feel like the skin of the guy looks so great but then u get the things on his arm (around his wrist) those circular thigns that are attached to his wrist armour..... they just seem so plain (texture and shader wise)...
maybe a more detailed texture or a more metallic looking shader might help..
i think its the same with the sword, and the green thing on his belt...
the thing sticking out from his belly looks great, the texture n shader on that are good...
and one more thing, the texture behind his head, the red stuff.. that just sticks out far too much in my opnion... seems a very artificial compared to the rest

anyway hope u dont mind the CnC...

image looks great overall
  01 January 2005
hi midget!

It's been awhile but I do not mind the comments at all. Good C&C. with the texturing, I know what you mean, however, I didn't want every surface to be used, old and weathered; I wanted to have some things that were new and therefore the bolts, belt buckle and the head padding etc The bolts could use more reflectivity tho . The red head padding is meant to stand out to bring the focus to the head and then to the rest of the character.

I really appreciate your comments and I hope you check out my work again.
  01 January 2005
Take look at his hands.... nails... they look too fresh. Whole figure looks too much "done". Shadows need some work. I think this guy will look much better with one or 2 spotlights and "steel" sword!
Too much cutout from background. DOF?


I like Ur upgrade! looks much better! but this way (U edited post,and I am editing now) noon would see progress anyway - and learn...

Nails! Man! He's not supposed to be pc operator!

Last edited by in4m3d : 01 January 2005 at 11:43 PM.
  02 February 2005
Originally Posted by in4m3d: I like Ur upgrade! looks much better! but this way (U edited post,and I am editing now) noon would see progress anyway - and learn...

Nails! Man! He's not supposed to be pc operator!

ah, I didn't really know what you meant but now I do

I'm working on another character now which I'm fine tunning the sketch to move to modeling.
I'll have a different workflow... Lightwave, ZBrush and Maya and I've never done that before so this guy's in stand by right now.

Last edited by SNoWs : 02 February 2005 at 04:13 PM. Reason: spelling
  02 February 2005
incredibile texture

i`m impressed
  02 February 2006
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