Exterior, Giorgio Adolfo Krenkel (3D)

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  08 August 2004
Exterior, Giorgio Adolfo Krenkel (3D)



Title: Exterior
Name: Giorgio Adolfo Krenkel
Country: Brazil
Software: Maya/paintfx/mentalray

Exterior image using paintFX converted into poly,and Mentalray with FG and GI.2 lights, 1 spot for the sun and one pointlight converted into a MR area light.
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Bucket Watcher
 
  08 August 2004
i dont post often
but i like this very much... because i work with maya
and... why didnt u render it with normaln software render...
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Concept designer
 
  08 August 2004
Hi, this is executed very nicely. It does lack a focus point however. You should make something rather interesting in the picture to give it flare.

Hope this helps
 
  08 August 2004
nice vegetation my friend...if I could use in my games that number of polys for the vegetation.........that would be awesome...cheers
 
  08 August 2004
Looks very nice, one thing is the grass color to the left, i think it looks not real.
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  08 August 2004
Originally Posted by dgpilot: Hi, this is executed very nicely. It does lack a focus point however. You should make something rather interesting in the picture to give it flare.

Hope this helps


Yeah, throw a teapot into the scene, man!

Edit: What was the rendertime?

Last edited by ThomasMahler : 08 August 2004 at 04:26 PM.
 
  08 August 2004
Thumbs up

Nice image. very nice lighting and texturing !
 
  08 August 2004
I thing the big bush on the left is too gloomy
 
  08 August 2004
Very nice texturing and modeling on the vegetation, the stairs are too perfect, try to put more breaks and dirty in the steps.

Overall very good job. Congratulations.
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  08 August 2004
just wondering what's the poly count on that thing?
 
  08 August 2004
The edges of the stairs are far too sharp and perfect.
 
  08 August 2004
Thanks for all the comments
Well the render time was 4 hours, but i was using the renderview not the command line.
300.000 polys
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  09 September 2004
very romantic and warm
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  01 January 2006
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