Snail Logo Animation Project, Matt Highison (Animation)

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  08 August 2004
Snail Logo Animation Project, Matt Highison (Animation)

Title: Snail Logo Animation Project
Name: Matt Highison
Country: U.s.a.
Software: 3dsmax 6

This animation is for an assignment to produce an animated logo. I decided that instead of simply making a "flying logo" animation, I would try to push it toward the ballpark of a character short.

Render- Max 6 scanline
Textures- All procedural

WIP thread:

Hope you enjoy! Comments and critiques are much appreciated.

Links to animation

LOW, 3 MB Quicktime

HIGH, 23 MB Quicktime

Last edited by MattH : 08 August 2004 at 05:54 AM. Reason: New Links To Movie Files
  08 August 2004

hey matt, what do you use to light your scenes up anyways. its so cool. Are you using skylights, radiosity? Like for both the pond image and this snail logo.

Did Aaron show you you my 3d logo animation because it reminded me of it. Guess who i am.
  08 August 2004
For this animation I used key and rim lights, a light below the scene for some faked bounce, and a skylight with lighttracer (low rays, high filter for the render times) for the fill.

This is the first time I've played around with using a skylight and lighttracer, all my previous work used standard lighting setups. I just wanted to try something new.
  08 August 2004
i just love it.

good days
  08 August 2004
Alright cool. For the actual animation did you use the flex modifier for the antennae and bones(or character studio) for the snail or is that all like hand animated?
  08 August 2004
Thats cool man!! I would like to see it with sound.

My latest Reel
  08 August 2004
BartokDesign- Sound! Yes, I plan on eventually adding sound once I get together some good effects. I don't want the sound to detract from the piece, just add that extra bit to tie it all up. We weren't actually supposed to use sound for the assignment, so I'll fix up any little animation problems and then pop in the sound. My friend makes a great snail sound. Very funny.

dragatomic- Here is an image of the rig I used. Simple max bone linking and a skin modifier. I decided not to use IK, so all the animation is done using forward kinematics with key framing and adjusting in the curve editor. No flex modifiers or scripts for the antennae, all 100% key framed and tweaked in curves/dope sheet.

  08 August 2004
I have to agree, sound would be sweet on this. I love the idea and the overall animation here, great work!
::Wishing things could be just like the way they used to was::
  08 August 2004
Coolness. Initially I thought the pacing was just too slow for a typical flying logo... I know... its a snail. But yeah, sound will make it complete and I think, banish that concern.
Skipped over when they were handing out business sense.
Wilkommen in
  08 August 2004
Awesome work! Great job w/ secondary motion. Good concept, too!
  08 August 2004
yeah, the animation is great. I love it

but it's almost a complete contrast to your actual homepage. Love your sculptures

  08 August 2004
Originally Posted by Andini: Great job w/ secondary motion.

It's too rare I hear animation terms being used on this forum. This made my day.

Eaglespirit- Yes, I realize that this new piece contrasts the design of the website, however that will be changing within a few days if all goes well. You know how it goes, I just couldn't wait to get some critique on this one.
  08 August 2004
awsome snail... love the texture work and colors
  08 August 2004
came out amazing matt! great work
  08 August 2004
it is just great, nice job.
(|- Desperately Seeking Sub-D -|)
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