Mechanical Gnat, Melak (3D)

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Old 08 August 2004   #1
Mechanical Gnat, Melak (3D)



Title: Mechanical Gnat
Name: Melak
Country: Hungary
Software: Lightwave , Photoshop

Hi!
I created this Mechanical Gnat to a former hungarian graphical contest. Method: polygon
modelling, at the gnat only procedural texture.
I would be glad to have your opinion.

 
Old 08 August 2004   #2
the detail is great, nice work...maybe the light could be toned down just a hair (just a crit). real nice job.
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Old 08 August 2004   #3
What a detail! Its a shame thought that many of the details-forms are hard to see, probably because of the lighting. Maybe your ambient lighting is too high? Play with lighting and texture contrasts a little bit, in case they enhance the overal look of it. Great work!
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Dennik

Animusing Productions
old animation stuff.



 
Old 08 August 2004   #4
woao, how long have you been working on this. how many polys.
 
Old 08 August 2004   #5
It took 60 hours to create the gnat geometry. I can't tell you how long it took to make the textures, but it last very long. The polygonnumber is more than 2.5 million. Thanks for your critics.
I regarded the opinions you gave, while making a new render.
And if anybody is interested in the details, there is a picture here.
 
Old 08 August 2004   #6
Great details! The texturing looks somewhat strange (doesn't mean bad of coarse) a bit paintery you know. Very nice work!
 
Old 08 August 2004   #7
now that is a lot of detail great work man, i love it
 
Old 08 August 2004   #8
I was wondering, did you think of a use for all the strange contraptions on his legs and body? If i ever builded such a thing (which i doubt) i'd make a map with references on what each part does. Anyway, your model is so complicated, it could be real.
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Dennik

Animusing Productions
old animation stuff.



 
Old 08 August 2004   #9
wow! what a massive level of detail!!
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Old 08 August 2004   #10
Originally Posted by Dennik: I was wondering, did you think of a use for all the strange contraptions on his legs and body? If i ever builded such a thing (which i doubt) i'd make a map with references on what each part does. Anyway, your model is so complicated, it could be real.


Some 60% of the contraptions on legs can work but all the others are only "decoration". That's a good idea to make map with references. If I ever have plenty of free time, i'll make it!
 
Old 08 August 2004   #11
Haha, oh man.. This is great.. I mean the amount of detail in it is incredible.. Awesome work!
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Old 08 August 2004   #12
incredible
 
Old 08 August 2004   #13
amazing, how did you texture it with all that detail?
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Jeroen
 
Old 08 August 2004   #14
OMG I could get MAD building so much detail

Great work!!
 
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