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Old 07-31-2004, 08:01 PM   #1
Youth
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Akos Matetelki
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Bmw Z4, M. 'youth' Akos (3D)



Title: Bmw Z4
Name: M. 'youth' Akos
Country: Hungary
Software: Maya, 3ds Max, V-ray

Hi!

BMW Z4, my latest work, I hope you like it...
It was modeled in Maya (poly) and rendered in 3d max with V-ray. The render time was about 2:30 h, original size: 1536x830

Wire:

1024x554

Bye!

>> Hi resolution image <<
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Old 07-31-2004, 08:23 PM   #2
RockinAkin
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Akin Bilgic
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Very impressive model of one of my favorite cars!
Got any other views you can show us?
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Old 07-31-2004, 08:37 PM   #3
ZMC
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Post Quite Nice

Quite Nice work.
Modeling a car is easy now a days, if you animate it, it would be something uniqe.
Keep it up



Best Regards
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Old 07-31-2004, 08:45 PM   #4
Sas.hun
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Sasvári Tamás
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Woooooow!

Very Nice Work! Cool render!

maya render nem volt eleg jo?
 
Old 07-31-2004, 08:58 PM   #5
Youth
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Old 07-31-2004, 11:15 PM   #6
cowhen
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Thumbs up

Very clean model and great render!
Keep the good stuff coming
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Old 08-01-2004, 06:38 AM   #7
Aldaryn
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Jozsef Lipka
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Hi Youth!

Good to see that you've finally submitted this car to other forums, such as CGTalk.
The model is great, but the interior could use some more detail, and the mesh seems somewhat bumpy especially when looking at the reflections.
The first (submitted) image of this Z4 is amazing, the soft warm tones, and nice gradients make it look like a professional studio photograph.
Nice work there man!

A.
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Old 08-01-2004, 08:58 AM   #8
elfenoir
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Gerald Verstraeten
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very good work but there is a thing that is not "normal"

the front gird of the car is to smoth compar to the original...

litlle detail, very good work
 
Old 08-01-2004, 09:01 AM   #9
onemind
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wow man, looks real
 
Old 08-01-2004, 05:32 PM   #10
smooth
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Lirak Mulliqi
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really nice car...can u tell me how did u do the reflections of the car...did u use any hdri or something...?
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Old 08-01-2004, 09:03 PM   #11
Youth
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Akos Matetelki
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Thanks guys!!

HUN
Sas: hat igen van meg mit tanulni mayaban, amig nem tudok renderelni benne rendesen addig marad a max. Koszi hogy irtal!
/HUN

Smooth: Yes i had used HDRI panorama and I added a little glow in PhotoShop.

Elfenoir: ye, i know... the car have some mistake.

More C&C welcome!
Bye!
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Old 08-01-2004, 10:08 PM   #12
LeeC
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Lee Cawley
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Quote:
Originally Posted by ZMC
Quite Nice work.
Modeling a car is easy now a days, if you animate it, it would be something uniqe.
Keep it up



Best Regards
ZMC
I wish it were... either that or I am making a very easy subject into the hardest thing in the world to do because I can't model like this.

Nice model BTW, I love the Z4... one day, it will be mine...
 
Old 08-02-2004, 08:51 AM   #13
woadiestyol
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John Patrick
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I agree with LeeC, even though we see great cars a lot from this community, it's still a challenge to get a nice clean mesh that creases where it should and doesn't where it shouldn't.

This being said, I have a question for you Youth!

I'm new to Maya and noticed that where your car's panels separate there doesn't seem to be a bunch of close cuts to achieve this sharp edge (since it looks like you're using polys with a polysmooth node). Is there a way in Maya to "weight" the smoothness of certain areas, or are your cuts just so close together that I can't see them? Thanks!
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Old 08-02-2004, 01:01 PM   #14
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this is really great, love the car and ofcourse your work... amazing

keep it up
 
Old 08-02-2004, 04:14 PM   #15
ddfx
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wow really nice car !!!!

good job !
 
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