Ernie, Chris Colibaba (3D)

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Old 08 August 2004   #16
Hey pugs, thanks for the reply.
Though I would add some close ups of my latest pose.



I also have a run cycle I have been working on. Let me know what you think.
ErnieRun <--Right click and save as so you can loop it
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Old 08 August 2004   #17
very nice improvement...much better than before,even tho i think you need to tweak more the shader of his skinn.Did you work with maya right?well then i advice you to create a backlight shader (Emmanuel Campin on Highend3d) which is also used by steven Stahlberg (you know the master of maya here in cgtalk )for creating his famous skin shader
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Old 08 August 2004   #18
Hey Profane, I am actually using XSI 4 and dont know much about Maya... do you have any suggestions on how to get the same effect in XSI?
Thanks for the comment.
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Old 08 August 2004   #19
haha, i love the run cycle, its awesome. the only thing is to me it seems like hes too old to run like that, i was excpecting more of a hobble/stumble with some wheezing. good work though, its awesome.
 
Old 08 August 2004   #20
hey chris its looking good , i like your animation as well , you have some talent there man , im not sure about how close your gonna cut in on his face for your demo but i think the textre lacks some detail that i would expect on this character , he needs some more wrinkles/deeper pores/spots/blemishes anything to make him look a bit more aged , also give him some fingernails and yellow them up a bit, its coming along well man , good luck

oh and im not sure but , your bump map looks inverted the wrong way , your pores bump out instead of in...maybe its my eyes ....
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Last edited by rayfusion : 08 August 2004 at 07:40 PM.
 
Old 08 August 2004   #21
I really thought you were a maya user!!never mind....Actually I don't know anything about XSI,except that it has a lot mental ray shaders...even 'cooler' than the ones maya have got...I advice you to do a quick search in the softimage forum for some skin shader (maybe an SSS shader...or whatever you feel you need to work with)....

could you post a wireframe of your work?if you don't mind I'd like to see how XSi look when working with a character....thanks....
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Old 08 August 2004   #22
Ninjaboy, I was actually just trying to do a generic run... it was my first attempt at a run cycle. Next time Im going to make him more gibbled. I actually almost have a old gibbled walk cycle done.

Rayfusion, havent talked to you ina long time man. Thanks for the crits. At this time I think my main focus has to be on animation since I just have one more semester after this. Those are some good ideas, but I dont think I will get around to them for a while. I am definatley glad I spent the time to make the hair look better....the tooth paste thing just wasnt workin'
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Old 08 August 2004   #23
Hey Profane, Ill have to look for those shaders. Here are some wire frames.




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Old 08 August 2004   #24
very nice indeed....I see also a clean topology...
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Old 01 January 2006   #25
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