Lurking in the Deep, Henning Sanden (3D)

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  05 May 2013
Lurking in the Deep, Henning Sanden (3D)

Title: Lurking in the Deep
Name: Henning Sanden
Country: Denmark
Software: Modo, Mudbox, Photoshop, ZBrush
Submitted: 26th May 2013

This project started really as a quick sculpt in ZBrush over a couple of hours during an evening. As the sculpt turned out well enough, I decided to finish the piece. I've been working on and off it for the last two months in the little spare time I've had.

I started out with a very rough model in modo which had the correct scale and proportions. I then brought it into ZBrush where I really defined the design. Once I was happy with it, I retopologized it in modo, where I also did my UVs, along with UV Master in ZBrush. I had to redo the topology several times until I was satisfied. At this point, I brought it back into ZBrush to finish off the details. This took a while. I then brought the fish into Mudbox for texturing, which I find to be an excellent application for texture painting. Once the texture was working, I painted a variety of maps, including SSS color, SSS amount, specular and so forth to really control the shading. I brought it all into modo for shading, lighting and rendering. I split it into two passes and composited it all in Photoshop.

You can find a video with turnarounds here:
  05 May 2013
Hello Henning,

awesome... you did a very great job. I like the lighting, modelling and all the details in your picture.
  05 May 2013
Super...Really well done!
- Prithvi Chandra -
"I intend to live forever. So far, so good."
  05 May 2013
Beautiful lighting and style. Some motion blur would work well here imo
  05 May 2013
Great job. Looks good and scary
“You cannot change what you are, only what you do.”
  05 May 2013
Incredible picture! But there is lack of deep depth. Water is too bright and clear IMHO.
Computer 3D graphics, behind the Scene.
  05 May 2013
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