Room , Niko Korhonen (3D)

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Old 05 May 2013   #1
Room , Niko Korhonen (3D)

Title: Room
Name: Niko Korhonen
Country: Finland
Software: 3ds max, Photoshop

Personal stuff 2012
Old 05 May 2013   #2
Hey man,

Have you played around with any indirect illumination techniques? Adding some GI and FG could really help your scene.

I've got a copy of this, and it was a great read. I recommend it to anyone who wants to do arch rendering in MR with Max.


Last edited by AJ1 : 05 May 2013 at 03:32 AM.
Old 05 May 2013   #3
Thank you i have tried using the gi and i. illmuniation. However, i dontreally know howto adjust those settings so the book you mentioned might be a great read. So thanks
Old 05 May 2013   #4
Good modelling, but this will look so much better with more attention to the lighting.
Old 05 May 2013   #5
those cushions look like they're stuffed with cement. Look how stiff they are.

And damn, must have taken a life time to find three rows of identical books and then you went and glued them in identical arrangements.

You'd also think someone that has a granite condo could afford something better then a plastic bush.
[Invivo Animation Reel]
Old 05 May 2013   #6
Danhibiki , sorry for trying

Last edited by KickMeo0 : 05 May 2013 at 06:26 PM.
Old 05 May 2013   #7
Hey dudes,

Lets try to keep this civilized and productive. Sarcasm is not a very effective method of critique.

I just had a look at my copy of that book, and then checked out the max 2013 trial, and you might want to see if you can get a slightly updated book. All of the core technology and concepts are the same, but Autodesk has really fiddled about with the interface. If you've been using Max for a while then you might be ok, but if your a beginner, you may want something that matches the current setup more exactly.

Old 06 June 2013   #8
Good start

Hi KickMeo0,
This is a nice attempt at cgi arc-viz realism. reality is one of the hardest things to create. attention to all aspects of detail are required.
In addition to learning how to use indirect lighting techniques, one could also render the scene in parts with alpha channels, assemble in Photoshop, and paint in your lighting, using layered blending modes. This allow much faster feed back and experimentation with different lighting looks. Using Photoshop this way will allow you to per-visualize different lighting setups quickly before you decide upon the correct look and setup a complicated render.
Good luck and stick with it.

Old 06 June 2013   #9
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