Steampunk, Vladimir Petkovic (3D)

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Old 05 May 2013   #1
Steampunk, Vladimir Petkovic (3D)

Title: Steampunk

Name: Vladimir Petkovic

Country: USA

Software: 3ds max Maya mental ray Mudbox Photoshop

Submitted: 8th May 2013

Capital of Cuberia, my imaginary Steampunk world.

Print size here:

Used programs:
- Maya with mental ray (modeling, light, textures, rendering)
- Mudbox (texturing, sculpting)
- UV Layout (for creating UV maps)
- Onyx (for generating trees)
- Ivy generator
- Adobe After Effects for layer composting
- Adobe Photoshop for color corrections and chromatic aberration effect

Technical data:
- 10 architecture assets, spread via particle instancing (overall count ~3000).
- 7 tree species (palms and eucalyptus), 4 other plant species with 6-7 shape variations.
- overall poly count: 625,000,000 polys.
- rendered with mental ray physical sun and sky.
- render time (animation ready, 1920x1080) - 35min
- render time (print size, volumetric fog, 5760x3600) - 7 hours

©Vladimir Petkovic 2013. All Rights Reserved. |
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Old 05 May 2013   #2
A lot of work on this image, the mod is great.

Old 05 May 2013   #3
Thanks Gabriel, you are very kind.
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Old 05 May 2013   #4
love the ambiance and detailing. also it looks like a painting from the old times. awesome work
Old 05 May 2013   #5
That old painting look was something I was after, I am glad you think I succeeded.
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Old 05 May 2013   #6

" imaginary Steampunk world."
....Has been greatly inspired, isn't it??
sorry Wenglish In Progress

CGtalking WIP pin up

Old 05 May 2013   #7
I know this wonderful piece and it has been inspiration. Although, main reference was this:
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Old 05 May 2013   #8
Very nice-seems like it's living and breathing.
Old 05 May 2013   #9
Thanks Narntson. It bothers me that it lacks people though... I was thinking of creating some generic people in Poser and placing them in the city square, but I have never used it, so for now, I skipped that part
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Old 05 May 2013   #10
elmata, is imposible to be 100% original, and to be honest I had seen this kind of mod and buildings many times before of your image, not only in renders, in traditional painting too. Anyway your image is a great pice of art, congrats.
Old 05 May 2013   #11
Gabriel, you are right - it is virtually impossible to be completely original these days, although I really try. I almost regret playing Machinarium for it has such addictive and wonderful design. Even subconsciously it forces you to copy some part of it.

Thanks again for your opinion on my artwork, I really appreciate.
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Old 05 May 2013   #12
Talking Love the Design Approach!!

I like the deliberate choice of what seems to be a long lens which has the effect of shallowing the 3D space. It gives it a storybook feel and not all to dissimilar to Late Gothic/ Early Northern Renaissance painting in the handling of architecture. The elements are fun to look at and push my retro future buttons in a nice way. Thank you for your post!
Old 05 May 2013   #13
thank you for such elaborate comment sir, I am honored.
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Old 05 May 2013   #14
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