Phoenix (Marmoset Toolbag), Mikael Litendahl (3D)

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  03 March 2013
Phoenix (Marmoset Toolbag), Mikael Litendahl (3D)

Title: Phoenix (Marmoset Toolbag)
Name: Mikael Litendahl
Country: Sweden
Software: 3D-Coat, 3ds max, Mudbox, Photoshop, ZBrush

I decided to give Marmoset Toolbag a try with my latest model Phoenix. She is a low poly model intended for current gen games with 14.700 tris. 2048 maps for model, 1024x512 maps for scythe and a additional 512 map for hair.

Comments and critiques are welcome!
  03 March 2013
Here is a construction shot of Phoenix from the 3DS Max viewport:

Last edited by Chronoxios : 03 March 2013 at 10:24 AM.
  03 March 2013
Nice job!

In terms of optimizing, you might want to reduce the polycount on the parts that don't deform.
  03 March 2013
olivierth: Thanks! Yeah I could probably pick some polys off in the metal plates at the pelvis area and from the breastplate. Thank's for the feedback!
  03 March 2013
For something like that, you might want to use ProOptimizer or Decimation master in zbrush.
  03 March 2013
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