Phoenix (Realtime character), Mikael Litendahl (3D)

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  02 February 2013
Phoenix (Realtime character), Mikael Litendahl (3D)

Title: Phoenix (Realtime character)
Name: Mikael Litendahl
Country: Sweden
Software: 3D-Coat, 3ds max, Mudbox, Photoshop, ZBrush

Realtime character Phoenix, created by my own concept. She has 14.700 tri's including weapon. 2048 diffuse, specular, normal and gloss for character. 1024x512 maps for weapon. 512 diffuse for hair. The screenshot is a 3DS Max screengrab using Xoliul Shader 2. No additional post work except background.

I would be happy to receive comments!
  03 March 2013
What game engine are you using? I use Unity and 14.700 on my hardware would be a lot but she looks very detailed for that 14.700 so very good work I suppose for the Next Gen consoles like the Xbox720 and the playstation 4 that will be a very conservative model.

I try and stay around 5000-7000 triangles.

Last edited by Mfournier : 03 March 2013 at 06:20 PM.
  03 March 2013
Mfournier: Thank's for the comment! The picture is a realtime screenshot directly in 3DS Max viewport but usually I tend to vary between Unity, UDK or inhouse developed engines depending on the project. 14.700 tri's is actually current gen, I believe Gears of War 3 use about 15.000 tri's for characters. If you have been watching Quantic Dreams PS4 demo they state that about 30.000 tri's is used for PS4 characters. Of course all this statistics vary a lot depending on what type of game it is, advanced shaders, number of characters on screen at the same time, LoD and so on so a precise number is difficult to say. 5000-7000 tri's is about PS2 stats for characters but as stated before, it all really comes down to what type of game it is. Phoenix is intended for a 3rd person hack and slash a la Bayonetta.

I have also recorded a small animation and break down of how Phoenix is created that I want to share with the community. Please watch in 1080p! Comments and critique is always welcome!
  03 March 2013
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