N7 Soldier (Real time character), Baolong Zhang (3D)

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  02 February 2013
Originally Posted by lildragon: Solid work as usual Baolong, you really need to write up some tuts on how you accomplish this stuff in UDK btw, do you know your placement in the comp?

[plugged]

Thanks for the plug! the comp is from the first shot( 4 views)

And thanks evryone here , I will do a breakdown shortly this week as the challenge is end today

Cheers!
 
  02 February 2013
Originally Posted by george0280: Thanks for the plug! the comp is from the first shot( 4 views)

And thanks evryone here , I will do a breakdown shortly this week as the challenge is end today

Cheers!


hi there, which challenge are you talking about?
a link pls
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  02 February 2013
Originally Posted by Skamierski: hi there, which challenge are you talking about?
a link pls

Is here : lots of awsome work there
http://cghub.com/forum/forumdisplay.php?f=116
 
  02 February 2013
Well done, great job and youtube too.

Don't know much about udk, but this is a good showcase for it. I see the mesh in the face is quite dense, would a character like this be too heavy for actual gameplay?
 
  02 February 2013
excellent! really nice character!!!
you've done an excellent work here! ^^
 
  02 February 2013
The head is very nice, but the armor is quite far from the Mass Effect art style IMHO.
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  02 February 2013
whats the ploy count?
 
  02 February 2013
Originally Posted by thehive: whats the ploy count?

Not sure , becasue is depand the distance ( Dx11 teesellation) ,the base mesh is normal current Gen polycount, Face is 6K.shortly this week I will do a breakdown, Thanks eveyone!
 
  02 February 2013
Amazing! his face is simply perfect,and these eyes are extremly realistic congratulations!!
 
  02 February 2013
superb work
 
  02 February 2013
Thumbs up Wow!

This work is the greatest masterpiece of the real time characters.
 
  02 February 2013
great work, cant wait for breakdown
 
  02 February 2013
Very convincing face. Almost real.
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  02 February 2013
Perfect. Love the face and the rendering mood.
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  02 February 2013
Very nice work.
Well done!
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