jenga Architecture, Neil Poppleton (3D)

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  11 November 2012
jenga Architecture, Neil Poppleton (3D)



Title: jenga Architecture
Name: Neil Poppleton
Country: United Kingdom
Software: 3ds max

Concept architecture piece based on the game Jenga. Modelled in AutoCad and rendered in 3dsMax using Vray render engine with an Image based lighting system. Post work within Photoshop.
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  11 November 2012
Breakdown of passes : http://www.behance.net/gallery/Jeng...td-2012/5823849
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  11 November 2012
Awesome

thats really awesome, love the texturing!

I have never worked with AutoCab before, what do you export it as to bring it into
Max?
 
  11 November 2012
AutoCad is very good for solid modelling, and 3DsMax has a live file link manager to the autocad model.
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  11 November 2012
ok

oooh ok I see
thanks
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File Type: jpg love-bug_small.jpg (28.8 KB, 2 views)
 
  11 November 2012
Once you have a model mapped correctly, and update your original AutoCad model as always happens, the live link just updates the 3dsmax file and keeps all uvm mapping etc details. Very useful when the client constantly changes and tweaks things.
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  11 November 2012
Beautiful design!How long is your rendering time?
 
  11 November 2012
The rendering time of around a 1 Hour, was achievable through distributed rendering from Vray which enabled me to pull in the power of 4 other computers.
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  11 November 2012
Nice work.
Ahah, cool! When I did a similar sketch. From the book by Robert Heinlein - Tesseract House

http://3.bp.blogspot.com/-bvKzwORL6...1600/web_01.jpg
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  11 November 2012
This could be my next 'Game' piece of Architecture.
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File Type: jpg Connect_Four_001-sml.jpg (72.9 KB, 4 views)
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Last edited by lostin3dworld : 11 November 2012 at 04:57 PM. Reason: Attachment failed
 
  11 November 2012
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