I am Always Angry, Suheryanto Hatmaja (3D)

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  09 September 2012
I am Always Angry, Suheryanto Hatmaja (3D)

Title: I am Always Angry
Name: Suheryanto Hatmaja
Country: Singapore
Software: 3ds max, Photoshop, VRay, ZBrush

Hi Guys, this is my latest personal work (fanArt) that i have been worked on for sometime. Heavily composed in Photoshop to put in all 3 pieces of images (2d-Backgrnd, 3d Backgrnd and 3d Character), many things I learned along the work progress. Hope you like it!

here is the update for the final image

Scene`s Wireframe

Character`s Layer Breakdown

Scene`s Layer Breakdown
  09 September 2012
Very nice! I like it a lot
Illume Studio - http://www.illumestudio.com
  09 September 2012
awesome work! very happy to see this finally finished
my other works
  09 September 2012
wowww, cool Her, maybe you can put some specular on his eyes and body
  09 September 2012
Thumbs up Amazing!

Amazing work! a bit tweak here and there on composite side would make it even better (Less flat CC, edge blur on some composite element, specular in Hulk eye will help a lot too I guess, more specular on his body especially toward his muscle), but it's already great overall! congrats! mantaplah di Ubisoft makin jagoan aja, Marthin mana nih karyanya counterattack si Hery wkwkwk
  09 September 2012
Thumbs up

Hey man, the amazing work and very appealing the final result
  09 September 2012
Very good work.
I like to learn.
  09 September 2012
awesome work buddy... waiting for ur ironman to be finished
Visit my website :
  09 September 2012
yes, awesome work!!
  09 September 2012
@ neroart, Dillster, JJXu, rafaelfernandescom
Thanks guys

@ threedsquid, whitePanda, as07, Philip-Vampire
Thanks for the comment and support guys, I did some changes on the Color Correction, specularity, and stuffs according to some details you pointed on your prev post. This is my first post anyway, the new update will appear a bit later :(.
  10 October 2012

yay i love the way you made him: D its more like ferigno style like that
  10 October 2012
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