Zombie miner, David Jankes (3D)

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  09 September 2012
Zombie miner, David Jankes (3D)



Title: Zombie miner
Name: David Jankes
Country: Czech Republic
Software: 3D-Coat, 3ds max, ZBrush

Hi, Ithis is realtime game character. Just some post p in photoshop. I am not an enviro artist so please don't kill me. Character has 13000 polys and one 2048x2048 texture.
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icq: 294892216


e-mail: yeenke@gmail.com




 
  09 September 2012
Here is a zbrush highpoly model



and lowpoly character in basic pose

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icq: 294892216


e-mail: yeenke@gmail.com




 
  09 September 2012
Great job man
Could you tell me about your retopology process to create lowpoly ?
 
  09 September 2012
@Yeenke
Did you make this character to some project or only to portfolio?
Please show more WIP. I try to lern something to be better artist.

Great idea to make zombie and I whant to say: "how it was at work?"

 
  09 September 2012
renanfab> retopology of lowpoly was done in 3d coat. I think this is the best soft for it becouse you can do it so fast. Look to some tutorials, try trial version and you will see

TWOTIF> Yes, this character is for my personal portfolio. You can check whole personal portfolio on www.yeenke.com
"how it was at work" > i don't understand, what do you mean?
__________________
icq: 294892216


e-mail: yeenke@gmail.com




 
  09 September 2012
@Yeenke
I try to make a joke, but I fail.
If I see zombie like this in real life, a wanna to say to him: ""how it was at work?"
You know what I mean?

 
  09 September 2012
Aha now i understand
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e-mail: yeenke@gmail.com




 
  09 September 2012
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