Policeman, David Jankes (3D)

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  08 August 2012
Policeman, David Jankes (3D)



Title: Policeman
Name: David Jankes
Country: Czech Republic
Software: 3ds max, Photoshop, ZBrush

Hi, i finished my new personal project of policeman game character. I did this screens in realtime game engine. Character has 14000 polys and gun has 3000 polys. Hope you like it and every c&c is welcome
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icq: 294892216


e-mail: yeenke@gmail.com




 
  08 August 2012
some more screens











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icq: 294892216


e-mail: yeenke@gmail.com




 
  08 August 2012
That's nice work.
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  08 August 2012
Nice work man.
I love the gun
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  08 August 2012
very impressive work ... thx for sharing
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  08 August 2012
Nice work

I love how realistic and lifelike this is, it has great attention to detail.
 
  08 August 2012
hey guys, i am really happy you like it
__________________
icq: 294892216


e-mail: yeenke@gmail.com




 
  08 August 2012
Really great work!! congrats David
 
  08 August 2012
Awesome modeling! The cloth (mainly pants and shirt) in the final image has some sharp noise. Maybe the displacement on the detail layer is too high?

Again, the model/sculpting is really fantastic.
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Last edited by KMcNamara : 08 August 2012 at 10:15 PM.
 
  08 August 2012
Very realistic character!
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  09 September 2012
@Yeenke good job! You made this character to portfolio or some project? ALL Retopology made in 3dsMAX? Can you show how to create hair on poly mesh? How to create good texture ?
 
  09 September 2012
TWOTIF> this character is for my personal portfolio. Mesh with alfa maps of hairs you can see on wire picture. ABout retopology i use 3dcoat i think it is best soft for it and so fast. Texture was created normaly I baked normal maps and basic diffuse from high poly. For diffuse i used skylight. And you know for some details Ambien occlusion map..and etc
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icq: 294892216


e-mail: yeenke@gmail.com




 
  09 September 2012
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