Make History, Jose Alberto Gomez (3D)

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  01 January 2012
Make History, Jose Alberto Gomez (3D)



Title: Make History
Name: Jose Alberto Gomez
Country: Venezuela
Software: 3ds max, After Effects

Defy reality. Create your own history.
This was created as a large print to promote a new Digital Art Class at Gasp. in Caracas, Venezuela.

It was a lot of fun to make this, and even more fun to see it go viral on Venezuela. We... have a certain sensitivity to our history interpretation. And you can say that's exactly what the piece is about.

Created in 3dsmax and Mudbox. CC welcome.
__________________
Gasp!
www.gaspgames.com
 
  01 January 2012
:)

Nice attention of details sculpting, I most like the hair cut non "déjà vu"
Try to work more on the SSS materials for the skin otherwise good luck!
__________________
www.asitis.me
 
  01 January 2012
Wow!

I love this char!
I like hair, look and cloth.
But skin shader is a bit like a wax
The overall look its 5+ anyway!
__________________
Computer 3D graphics, behind the Scene.
 
  01 January 2012
Wow, i loved it, great work

BLOG
 
  01 January 2012
love the expression! great stuff
__________________
Nitay-Goura premanande Haribol!
www.milivojpopovic.com
 
  02 February 2012
Hi, great piece!
With ur render and many others (especially the realistic sculpts) there seems to be some what chromatic aberration around the subject, I think it has something to do with the render right??? could you tell me how you produce this look?

Thank you
 
  02 February 2012
Originally Posted by jj1567: Hi, great piece!
With ur render and many others (especially the realistic sculpts) there seems to be some what chromatic aberration around the subject, I think it has something to do with the render right??? could you tell me how you produce this look?

Thank you



Hi Joshua, thanks for your comment!

Indeed, I sometimes use a chromatic aberration filter, specially if I'm also using a bit of diffusion. However this is applied in post, not in render time. There are many ways to achieve this on Photoshop or After Effects. I used to do it separating the RGB channels each on one layer and adding them. Then just move two of the layers just a little bit and you'll get the effect. For this image I just used an After Effects Plugin called Magic Bullet Looks that does the same trick.

Hope this was helpful=)
__________________
Gasp!
www.gaspgames.com
 
  02 February 2012
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 06:35 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.