Bronte, Alfa Smyrna (3D)

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  08 August 2011
Bronte, Alfa Smyrna (3D)



Title: Bronte
Name: Alfa Smyrna
Country: Turkey
Software: 3ds max, Photoshop, VRay

High_Res Image:
http://pixela-3d.com/wp/wp-content/gallery/high_res/HR_Take1.jpg

Hi Everybody,
Once saw a photo of a house on the Internet.
Then made this scene as I remember the house.
Don't know where it is, who designed it or who lives inside.
Not even sure if I remember the details correctly.

Done in 3dsMax 2011+ Vray 2.10.01 + Photoshop 5.5
All comments are welcome.
Details:
























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  08 August 2011
Awesome work. Impressive lighting and materials. I'll try to attain to the level of this work in my own renderings. Thanks for inspiration!
 
  08 August 2011
amazing work ii like it 2much the textures & render
 
  08 August 2011
Hello Alfa

it's another nice interior from you, you are making a nice progress

ps.
wow, just saw your website, very nice update form the last time I saw it!
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Peter 'Pionier' Kolus

www.peterkolus.com

Last edited by Pionier : 08 August 2011 at 08:04 AM.
 
  08 August 2011
Thumbs up excellent

excellent work I like it
like useualy everyone have problems with view out of the window - problems with photo quality
rest is excellent
good job
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  08 August 2011
Great Lighting and Colors!
Looks like a HDR Photo.

Really good work!
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  08 August 2011
Originally Posted by Pionier: Hello Alfa it's another nice interior from you, you are making a nice progress
ps.wow, just saw your website, very nice update form the last time I saw it!

Hey Thank you very much. I am very glad you like the site and the renders.
Best Wishes

Originally Posted by bern20: excellent work I like it
like useualy everyone have problems with view out of the window - problems with photo quality. rest is excellent. good job

Thank you. I really had big AA problems in this project.

Originally Posted by Mr-Evil-studio: amazing work ii like it 2much the textures & render

Originally Posted by suomi696: Awesome work. Impressive lighting and materials. I'll try to attain to the level of this work in my own renderings. Thanks for inspiration!

Originally Posted by B3liar: Great Lighting and Colors!
Looks like a HDR Photo.
Really good work!


Thank you very much all of you.
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for my blog and tutorials:
www.pixela-3d.com

 
  08 August 2011
Nice!

Very well chosen textures for a modern style!
I like the wood texture and the close ups.
Keep it up man Good luck.
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  08 August 2011
Very impressive image, textures and lightining! congrats


Can you show us the clayrender and the wires please ?

Thanks man
 
  08 August 2011
Looks very great!
One thing that also always happens to my renders: why are the over-exposed reflections always so not antialiased (or simply 'aliased'?) with Vray?
(See metal tubes of the chair or windowframe)
 
  08 August 2011
great work. this is a good example of how light gives depth to an arch viz, i miss this in alot of visualisations. textes and shaders looks great too.
my only crit would be the wood near the fireplace, the texture looks to uniform (wood should look way brighter there it was cuted).
 
  08 August 2011
very nice renders mate!
best regards!
R./
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  08 August 2011
Great attention to detail. The surfaces are right on.
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  08 August 2011
Thank you very much all of you !
It is so encouraging to hear nice comments from many great artists.

About aliasing problem:
Well, I experience this problem more in Vray 2.0
Actually it is a problem of unclamped colors but I couldn't solve the problem when I enabled the "clamp output" option.
Even "subpixel mapping" settings didn't solve the problem.

I will be sending the clay render some time during the day. Need to render it.
Cheers everyone!
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for my blog and tutorials:
www.pixela-3d.com

 
  08 August 2011
Originally Posted by pixela:
About aliasing problem:
Well, I experience this problem more in Vray 2.0
Actually it is a problem of unclamped colors but I couldn't solve the problem when I enabled the "clamp output" option.
Even "subpixel mapping" settings didn't solve the problem.

I experienced this behaviour when Physical Cam and Light Value Intensities were a bit off. Often it helps to use lower light intensities and compensate this with a longer exposure.
 
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