UGAC - PROP 101 - JUNGLE - jOBe

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Display Modes
  05 May 2005
That looks fantastic for the normal map! I must learn this ORB ninjitsu!
__________________
Jamie Noguchi
Comic
Website
 
  05 May 2005
working forwards, the face still isnt normal mapped yet, texture for the tree still not done as well - its kinda hard for me to texture an object with a normal map since i cannot paint in shadows, what i am VERY used to.

 
  05 May 2005
worked some more.
added a spec map.
worked on the texture as well, its still a 1024 resolution.
Need to work some more on that normalmap face ;-)
oh, and alphas are still missing.


 
  05 May 2005
ok ,thats it, im done !
it took me faar too long to finish this little baby, but since i never did anything with normal maps before i took my time and redid a few things when i wasnt happy with it, just for learning.
I had a great time making this prop and want to thank everyone for their feedback.

The Model:
Triangles : 1000
1x ColorMap with Alpha 512x512
1x SpecMap 512x512
1x NormalMap 512x512

The rendershots are taken directly from the Maya preview panel, no special rendering was used.

I'm still happy about crits, feedback or suggestions.









 
  05 May 2005
Looks sweet man! Really fun prop. Can I ask you how you got your normal map to work?
__________________
Jamie Noguchi
Comic
Website
 
  05 May 2005
whatcha mean by 'get to work'?
Dont you see it in Maya? Or are you having problems with ORB? Describe your problem and i might be able to help ya ;-)
 
  05 May 2005
Well, I found a solution for mental ray. But when I render things with the maya render, all I get are streaks. I think I'll work up the new version and try again. If I have any problems, I'll be bugging you soon!
__________________
Jamie Noguchi
Comic
Website
 
  05 May 2005
jOBe great work this project is sold. all it needs is a well lit beauty render (put it in the light golden sun with a dim blue back light) maybe do some post on it too..
 
  05 May 2005
nice
but you should work more on the details, currently it looks a bit blurry, hey you have 512x512 pixels there, use them! The moss could definately use more depth and contrast to the bark itself, currently it's just "floating" from moss to bark, thats sad, you have there great colors but nor real depth information, same on the face.. use what you have, there is still some space upwards on the quality-scale
__________________
bonus vir semper tiro

some timelapsed videos
 
  05 May 2005
I agree with Neox. This is going pretty well though.
 
  05 May 2005
The stoneface looks pretty great. Agree too with Neox on the bark texture. The texture could get some more love, fake radiosity around (maybe some fake water-caustics on the base of the prop...), just popping ideas here...
Great work so far!
__________________
"The problem is to decide what to do with the time that is given to us", Gandalf the white
MySite
 
  05 May 2005
agreed.
i'll take the feedback and sit back from the prop a few more days, got a lot of other deadlines to handle this week. Hopefully i'll get to work on the texture before 16th, using your input.
thanks for that.
 
  05 May 2005
ok, i made a try on the texture.
since my current texture was handpainted only i searched for a nice wood texture and made a overlay - pls tell me if you think it helps the tree texture or not, i cant tell what looks better atm.

 
  05 May 2005
I like it, =)

the stone is the best...I think more sharpness in the tree and moss would help greatly. The idea for added fake caustics would be keen, but since that is something that would be better generated in-game, I don't think it's necessary.

-KDX-
 
  05 May 2005
I hate to ask but could you help me out little bit JOBe, how does the alpha method work? I know the basics but my renders are weak, its like the textured parts are see through? am I missing something?

by the way, your model looks sweet maan
__________________
This message DOES reflect the opinions of the extraterrestrials
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 01:20 PM.


Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.