Machineflesh 3D Challenge Entry: Kurt Boutilier

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Old 04 April 2004   #61
Texturing: Toes

Made the tips of his toes a bit transparent. The reference I have of the frogs, there toes are just a bit see through with a real wet look. So i'll be doing a good spec map for that. Also plan on adds somr more skin toes and some dead flesh onthe part wher hes is joined to the mech.
Old 04 April 2004   #62
really coming along, i'm loving it... still very "cute". One thing you might want to look at (and you just may not have analyzed it yet as you are doing a lot) is the goggles, the texture looks a bit grey-dull and could use a more metallic or rubber feel depending on your material. Can't wait to see the full character in all its glory
Sweet dreams and Nightmares keep me eternally falling awake...
Old 04 April 2004   #63
Thanks for the reply the goggles are still just a default shader still have to map them out.. Might go with a black rubber look with a bit of grey to show some wear.

Bigger clearer test render.. small upload uploaded one is a bit fuzzy for my liking.
Old 04 April 2004   #64
hmm... interesting stuff... definitely wanna see more
Old 04 April 2004   #65
dude, textures are looking nice!

good job, keep it up.

Old 04 April 2004   #66
Thanks guys..

KWAK.. thanks for the comments.. comming for you and they way you textured your beast was a huge inspiration for me.. I learned a lot by watching that thread.
Old 04 April 2004   #67
Started the eye textures still have some more detail to add to it.... Then back into the skin.
Old 04 April 2004   #68
I like your concept... And the modelling, too.
Maybe you should try a more "shiny" or "glossy" look for the skin...
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Old 04 April 2004   #69

Thanks for the reply. I am planing on making the skin a bit more shiny.. The skin as of right now dosen't have a spec map on it (just the default setting to the blin). Once I add one he will have some really nice shiny spots....
Old 04 April 2004   #70
Work most of the day on the skin... pretty happy with it now just have a spec map to do...added some darker tones of skin on his back where the mech parts meet and added a barcode on his neck...


Old 04 April 2004   #71
hey kurtB................I see you added the suction cups for the finger tips I mentioned....................I was thinking you could make them tiny machine part suction cups............An added aid for the lil'creature.....................

It's coming along quite well,nice going.
Old 04 April 2004   #72

more, more

you could youse a wide palette of colors, will you?
Old 04 April 2004   #73
Pretty much done the skin now... added a spec map and made his pads a little wet looking like my ref pics. Now off to the mech parts see what I can do there.
Old 04 April 2004   #74
Ahahah... la bonne bouille

I like a lot your frog.. very fun.. between realistic and mecatoon...

Good continuation
Old 04 April 2004   #75
Texturing: MechTexturing

First idea for the textured mech parts.. Wanted to keep a simple feel.. but have a futuristic feel kinda like the robots being developed in Japan which I find pretty cool... I still need to add some textures to the goggles because there not the same material as the mech part.

Will start on the enviroment this week and that should help out even more.


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