Machineflesh 3D Challenge Entry: Touko Maksimainen

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Old 04 April 2004   #46
Texturing: Grabling hook textured

automatic exposure control messed it up a bit.
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My MachineFlesh Challenge entry
Old 04 April 2004   #47
Texturing: Overview of texturing volume 2

There are still some objects without textures and those that do have just 3 different materials on them.

I'll add some variation to thread coloring next.
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My MachineFlesh Challenge entry
Old 04 April 2004   #48
XenoJellies ?

Go deco, everything looks great man. I think it's a big improvement from your last work. It's just as on point, but sleeker and smooother. also there is a better balance between flesh and machine now instead of it containing strange nuclear reactors and such .. still though looks like the work of a mad scientist in something of science fiction... which Is pretty cool..

I have but one question for you, what will you name it ? How about XenoJelly
Old 04 April 2004   #49

Go Deco, Tommy Speaking. Sweet Job so far. It's jsut as on point as your original work for the comp except its sleeker and smoother than the last version. and excludes strange nuclear ractors and such inside of the work .. I think there is much more balance between machine and flesh now. I have one question for you though, what will you name it ? I suggest maybe something along the lines of XenoJelly Keep up the good works.
Old 04 April 2004   #50
material is starting to look good, but it still needs to be little more softer and and... some depth (i know it's god damm hard ). And as you mentioned, needs some more colors.

those "pearls" looks nice improvment and gives more mood to character.

still would suggest you do add some detail on the "shell", maybe just simple bumpmap could do the job

but nice job, looking forward for your next update
Am i bee too ?
Old 04 April 2004   #51

I really like your concept and development. I'm sick of seeing these 3D half naked so sick of pathetic. I think your concept stands out from the rest, I hope you keep up the good work.
Old 04 April 2004   #52
Ihanaa leijonat ihanaa

I like that idea about delivering messages, right after nuclear war that could be handy But I think that bottle is too humorous, shouldn't it be something more modern? If you made it intentionally like that then I apologize for bitching.

Goodluck! Though I need it more.
Old 05 May 2004   #53
Texturing: further texturing

Here's the new story behind this creature.

In the future the Internet will be bloated with spy and malware, junk email, worms and viruses.
JelEx has been set up to provide near-instant messaging to the wealthy. One delivery costs up to 1000 dollars and there is 1 hour delivery quarantee to any place in the world (coastal regions only). The addressing scheme uses GPS positioning so in order to send a message via JelEx you need to know the recipients location coordinates (or select the closest JelEx office from a list.)
Because a JelEx transportation unit travels at amazing speeds (up to 4000km/h) the message will have to fit on a 0,5 liter bottle-shaped container made out of reinforced glass.

JelEx - Coming soon to a dock near you.
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My MachineFlesh Challenge entry
Old 05 May 2004   #54
update ... at last !
looking great great !!
Visit my site:

news,tutorial and cheap models...
Old 05 May 2004   #55
Lighting: The first attempt

The main light is now there. Some areas will need to be lit with some auxiliary lights.

Let me know if it's too messed up :)
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My MachineFlesh Challenge entry
Old 05 May 2004   #56
Very impressive work. I love the aquatic theme and the design of the ship, although I think that the jelly fish outer shell obscures the internaml machine parts too much.

It s a very good interpretation on the theme though.
Old 05 May 2004   #57
Rendering: it's getting better!

It's definitelly better now than ever before, at least that's how I see it of course my vision is blurred with subjectiveness.

There are no lights now but I need to figure out how to add some and not lose the look.

Background will get better.
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My MachineFlesh Challenge entry

Last edited by DeCoder : 05 May 2004 at 10:01 AM.
Old 06 June 2004   #58
Rendering: Final render

Here it is. Rendered using scanline with one omni light and no special tricks.
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My MachineFlesh Challenge entry
Old 06 June 2004   #59
Post Effects and Compositing: Final image

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My MachineFlesh Challenge entry
Old 06 June 2004   #60
It's not actually the final render. I need to think more of its pose and composition.
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My MachineFlesh Challenge entry
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