Machineflesh 3D Challenge Entry: Touko Maksimainen

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Old 04 April 2004   #31
Unhappy There is still something wrong with it

There are some things that I acknowledge will be needing work.

-The intestines are too complicated and unfitting. Some will be removed and some replaced.
-Diffuse maps needs to be done.
-Background needs to go (Like it ever was there to stay)
-The sidewings may need work.
-The level of detail is not at its best.
-The outer skin may need to be "thicker" and not just 2-sided polys.

Any comments?
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Old 04 April 2004   #32
Modeling: close-up

Tonights progress. More to come.
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Old 04 April 2004   #33
Modeling: Jet

Spent all afternoon doing this. It is almost completed, just some small things remain to be done.
I don't know if it would be a good to go any more detail since it wouldn't be visible in the final composition anyway.

I will replace the side fins with this.
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Old 04 April 2004   #34
looks great,

can see that you're going to right direction on your design. that mechanical part looks very detailed and sharp, no crits at all.

Still thinking that the organic part need more work and more detail, especially the "head". it doesn't seem to fit to rest of the model well. Of course that transparent makes it look little bit funky.

yeah try make that organic part more detailed and so on. really good work on mechanical parts
Am i bee too ?
Old 04 April 2004   #35
machine parts are coming along nice man.But flesh still needs some work.Overall a cool amount of work here man.
Old 04 April 2004   #36
Modeling: the grabling hook

Ok change of plans. I'm going to get rid of the bomb inside and replace it with underwater homing pigeon functionality. This thing will be able to transport bottled messages at amazing speeds.
I will attach it at the bottom of the creature.

Please let me know what you think.
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Old 04 April 2004   #37
hey !!!! so the fish is belong to u !!!
(i sow it before i joint to the contest and realy impressed !)
great job i have to say .... and good thinking on replacing the boms ....

keep it up !
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Old 04 April 2004   #38
Lovely modeling... although concept is not yet obvious when looking at it...
Old 04 April 2004   #39
This looks cool. How are you going to make the creature's extreme speed visually evident in a still image? I like the messenger idea more than the bomb.

Keep up the good work!
Old 04 April 2004   #40
Impressive modeling! fine ideas!

You're on the way!
Old 04 April 2004   #41
Modeling: Grabling hook attached

Ok this is it for mechanical side. I've also removed the nuclear bomb and next I'm about to finish the intestines and after that get on with texturing.
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My MachineFlesh Challenge entry
Old 04 April 2004   #42
Texturing: Diffuse mapped torso

Testing out diffuse map for torso.

Modeling ~done.
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Old 04 April 2004   #43

I followed your thread since the beginning.
Your last update is successfull in the rendering ! I love the colors and it's connect to your first sketche !
Great !
I stay tuned about your next updates !
Keep it up !
Old 04 April 2004   #44
Hi friend.

Glad to see you have learned more 3D since the times i did some texture work on your old objects.

One thing what i would do for that object is to make it more transparent, but the same time making it more easier to see the structure. Just adding some more structure and transparent muscle stuff or something.
Old 04 April 2004   #45
Modeling: wireframe

Some statistics of the scene:
It has some 1500 objects and 600k polygons. The project folder of almost half a gigabyte mostly due to periodical saving to new scene (scene45 at the moment) plus some obsolete psd files which could and should be deleted.

About lighting:
Apart from dim background light, the threads will be the only source of light in the scene, which will probably look very cool. Stay tuned.
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