Machineflesh 3D Challenge Entry: Touko Maksimainen

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  04 April 2004
Unhappy There is still something wrong with it

There are some things that I acknowledge will be needing work.

TODO
-The intestines are too complicated and unfitting. Some will be removed and some replaced.
-Diffuse maps needs to be done.
-Background needs to go (Like it ever was there to stay)
-The sidewings may need work.
-The level of detail is not at its best.
-The outer skin may need to be "thicker" and not just 2-sided polys.

Any comments?
__________________
I am running late.

My MachineFlesh Challenge entry
 
  04 April 2004
Modeling: close-up



Tonights progress. More to come.
__________________
I am running late.

My MachineFlesh Challenge entry
 
  04 April 2004
Modeling: Jet



Spent all afternoon doing this. It is almost completed, just some small things remain to be done.
I don't know if it would be a good to go any more detail since it wouldn't be visible in the final composition anyway.

I will replace the side fins with this.
__________________
I am running late.

My MachineFlesh Challenge entry
 
  04 April 2004
looks great,

can see that you're going to right direction on your design. that mechanical part looks very detailed and sharp, no crits at all.

Still thinking that the organic part need more work and more detail, especially the "head". it doesn't seem to fit to rest of the model well. Of course that transparent makes it look little bit funky.

yeah try make that organic part more detailed and so on. really good work on mechanical parts
__________________
Am i bee too ?
 
  04 April 2004
machine parts are coming along nice man.But flesh still needs some work.Overall a cool amount of work here man.
 
  04 April 2004
Modeling: the grabling hook



Ok change of plans. I'm going to get rid of the bomb inside and replace it with underwater homing pigeon functionality. This thing will be able to transport bottled messages at amazing speeds.
I will attach it at the bottom of the creature.

Please let me know what you think.
__________________
I am running late.

My MachineFlesh Challenge entry
 
  04 April 2004
hey !!!! so the fish is belong to u !!!
(i sow it before i joint to the contest and realy impressed !)
great job i have to say .... and good thinking on replacing the boms ....

keep it up !
__________________
Visit my site: www.Bone3D.com

news,tutorial and cheap models...
 
  04 April 2004
Lovely modeling... although concept is not yet obvious when looking at it...
 
  04 April 2004
This looks cool. How are you going to make the creature's extreme speed visually evident in a still image? I like the messenger idea more than the bomb.

Keep up the good work!
 
  04 April 2004
Impressive modeling! fine ideas!

You're on the way!
 
  04 April 2004
Modeling: Grabling hook attached



Ok this is it for mechanical side. I've also removed the nuclear bomb and next I'm about to finish the intestines and after that get on with texturing.
__________________
I am running late.

My MachineFlesh Challenge entry
 
  04 April 2004
Texturing: Diffuse mapped torso



Testing out diffuse map for torso.

Modeling ~done.
__________________
I am running late.

My MachineFlesh Challenge entry
 
  04 April 2004

I followed your thread since the beginning.
Your last update is successfull in the rendering ! I love the colors and it's connect to your first sketche !
Great !
I stay tuned about your next updates !
Keep it up !
 
  04 April 2004
Hi friend.

Glad to see you have learned more 3D since the times i did some texture work on your old objects.

One thing what i would do for that object is to make it more transparent, but the same time making it more easier to see the structure. Just adding some more structure and transparent muscle stuff or something.
 
  04 April 2004
Modeling: wireframe



Some statistics of the scene:
It has some 1500 objects and 600k polygons. The project folder of almost half a gigabyte mostly due to periodical saving to new scene (scene45 at the moment) plus some obsolete psd files which could and should be deleted.

About lighting:
Apart from dim background light, the threads will be the only source of light in the scene, which will probably look very cool. Stay tuned.
__________________
I am running late.

My MachineFlesh Challenge entry
 
  share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 07:49 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.