Machineflesh 3D Challenge Entry: Touko Maksimainen

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  03 March 2004
Machineflesh 3D Challenge Entry: Touko Maksimainen

Touko Maksimainen has entered the Machineflesh 3D Challenge.
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  03 March 2004
My idea is as follows:

I'm going to make an enhanced, weaponized version of a jellyfish.
While it will have the approximate shape of a normal fish it will have the distinct properties of jellyfish such as transparent skin and threads instead of fins.
It will feature a turbine that goes directly through it. Combined with the principle of hypercavitation it will be able to travel at speeds up to 5000km/h. Enhanced nervous system and small brains will be in charge of delivering the bomb to its target. This combined with a small nuclear bomb inside will make it the deadliest biological weapon in the world. Also the special kind of skin will be able to absorb sonar.
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  03 March 2004
Concept Sketch: turbomedusa



Here is the sketch drawing for my turbomedusa.
It's very basic with only a limited number of ideas featured (I used some 10minutes in photoshop) but I've already started the modeling process so there will be more info later.
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  03 March 2004
Great, I like this. Your idea seems to have its function and meaning. Scary one too.

ok, let's see some concepts


-PFish


EDIT: ok you were faster
 
  03 March 2004
Modeling: 20% modeling progress



The fin-like thingies on the side will be mostly transparent.
Internal organs and machinery are missing at this point.
The creature will be able to draw eyes and other ledges inside its body during turbo drive.
Tailing will be used as long distance antenna whine front threads will deal with short distance communication and detection.
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  03 March 2004
5000 km/h? it'll need a far more hydrodynamic shape! anyway, nice idea. Keep it up..
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  03 March 2004
For something traveling underwater at that speed, it would need an EXTREAMLY long tail...it could be a rather nice design element...
 
  03 March 2004
Ok well lets say more like 1200km/h Very fast anyhow.
I agree with Pyke that the tail will need some more work and it is definitelly a good design feature. I'll see what to do with it but I'll be keeping it mechanical.

Inside the creature there will be the following biological elements:
Nervous system and small brains.
Something similar to intestines that will deal with powering up the thing by filtering plancton from the water fed in by the turbine. The exhaustion pipe for intestines will be at the top.
Mechanical elements will be the nuclear bomb (the sign will be visible to outside), COMMLINK, Turbine station and metallic spine to keep it all together.
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  03 March 2004
Modeling: modeling progress 2



Further progress. Things that remain to be done are pretty much the bomb, adding more detail to existing objects and probably something else.
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  03 March 2004
Modeling: 95% done



Here's the almost completed model. If anyone got suggestions or thoughts about it I would like to hear them before starting the mapping process.
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  03 March 2004
i like the design, very unique and stylish. Only thing that bugs me is that tail, doesn't look good imo.

but nice work and keep on modelling
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  03 March 2004
Modeling: BattleMedusa 1



Here we can see the more or less completed model. There are still some clitches to be taken care of but as of now I'm officially starting out the mapping.
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  03 March 2004
Modeling: BattleMedusa 2



Nuclear BattleMedusa from below.
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  03 March 2004
looking good decoder, now you have a really big challenge to make that material look good, glowy and very transculent material is pretty hard to create.


keep on the good work
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  03 March 2004
Texturing: material tests



Main skin texture probably needs a lot less bump so the internal things will be more visible.
I need to come up with several other textures and shaders and apply them.
Ideas and suggestions are most welcome.
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