Machineflesh 3D Challenge Entry: Adrian Lozano

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  04 April 2004
Yeah, Bingo rules!, great reference!
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  04 April 2004
Thanks for the comments dimitri , btw i found the bingos video and can be helpful to define the composition . thanks for the tip .

Now im almost ready to update !!!
 
  04 April 2004
Modeling: Model Update _Archivald head and hair



In this update i worked in the head givin more details , adding the hair and the first wires to archivalds head

Any comments and crits are welcome
thanks
 
  04 April 2004
Modeling: One more Update



Wireframe
 
  04 April 2004
It's getting better and better!

Buen peluquín, se parece a Brozo
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  04 April 2004
Que tal ADR....

Esta padre tu modelo del payaso, lo que ellos no saben, es

que no se trata de bingo, mas bien es una version corregida

y aumentada de BROZO, mitad humano y mitad maquina....

Suerte y un saludo....

See my machineflesh challenge 3D
 
  04 April 2004
For no-mexican readers; here is Brozo:
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  04 April 2004
in fact i was looking in the net and found a lot of images with that kind of hair and i decide to put it in my model

Thanks for your comments
 
  04 April 2004
I like your concept man and your model is unique.
I think about his hair if it like the photo that mosconariz posted
it may be has somthing more interesting<up to U>.However good job and want to see more,Good luck

 
  04 April 2004
Thanks for your comments porla113 . Ill update in the night

and keep an eye in your project
 
  04 April 2004
Nice work

Me gusta mutcho su trabajo, mas eso brozo ...
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Portifolio: http://www.studioz.com.br
 
  04 April 2004
Nice concept and good going so far! btw is he able to control individual hair strands on his head?
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  04 April 2004
hmm good point raven i can make that. and make him to control the hair strands thanks for the tip
 
  04 April 2004
hey adrian, excellent idea, looking forward to checking out your progress dude

estoy muy interesado en ver el tipo de cabello que coloques a tu modelo que está buenazooo
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unity always

Check out the Latinamerican Thread
 
  04 April 2004
hmm creo que me voy a ir por poly modelling man con un textura interesante en el mismo quiza con ma detalle pero todavia no lo decido , hay mucho por hacer todavia


Graicas por el apoyo y estare pendiente de tu proyecto tambien Santiago

Saludos
 
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