Machineflesh 3D Challenge Entry: dana Loncto

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Old 03 March 2004   #31
Modeling: moving of some parts into position



just some of the parts i have made and moving them into a more proper position.:/
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Old 03 March 2004   #32
Wow awesome modelling dude
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Old 03 March 2004   #33
Modeling: new render



different render,
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2005 DEMO REEL
"Save target as pls"
www.3d-palace.com/reels/Airworks_REEL_2005_58m.mov
palace is the place.
http://www.3d-palace.com/
 
Old 03 March 2004   #34
Airworks, you are on to something very interesting. There is something being transmitted through this character that is very interesting. I think you are hitting it on the mark to having the character possess a sense of toil and 'great difficulty.' I rather like it.

Keep moving on your process.

-contx
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Old 03 March 2004   #35
I give up...

lol

Great work.
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Old 03 March 2004   #36
Lighting: playin with some lights



jus tplayed with setting fo rlighting a bit and a little modeling.
__________________
2005 DEMO REEL
"Save target as pls"
www.3d-palace.com/reels/Airworks_REEL_2005_58m.mov
palace is the place.
http://www.3d-palace.com/
 
Old 03 March 2004   #37
Lose the mustache

Zachary Taich
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>> Coming Soon: Adventure takes a whole new form... <<
 
Old 03 March 2004   #38
lol, mustache i said the same thing to my self after i rendered i t, it was goin to be a bone like thing through his nose, but i said was.....
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2005 DEMO REEL
"Save target as pls"
www.3d-palace.com/reels/Airworks_REEL_2005_58m.mov
palace is the place.
http://www.3d-palace.com/
 
Old 03 March 2004   #39


Your attention to detail is great.
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Old 03 March 2004   #40
Check your proportions on the arms and torso compared to the waist and legs.

Its not believable at this point now that I see the rest of the figure.

Push the emotion in the atmosphere of your lighting/environment settings to 100%---

In this competition, you cannot be lukewarm about anything, it has to be to max, there is too much good work in production to take it lightly. The stakes for learning are the most important as I think everyone entering will be pushing their skills to the max and pushing their envelope for new things as well. Could not be better!
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Old 03 March 2004   #41
Wow, nice concept and great modeling. I like the head and the attachments, but the body does need more work, but I guess you already know that...

Keep it up !
 
Old 03 March 2004   #42
I have to second continuumx about the proportions. The head-and-shoulders closeup looks ace, but seeing the full body makes me feel that some more work needs to be done about the overall volumes. The arms look a bit too inflated, and there seems to be a lot of muscles missing on the sides of his belly.

This is a great entry though, so just keep working that mesh!
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Old 03 March 2004   #43
yep, i know i havent gotten to gettin the body mesh worked yet, still workin the head and building misc. parts and concepts.little by little i add and move some vertex on the body when i dry up on the head ideas, and yes, no muscle" cuts yet below neck line. he will be much more defined and refined
__________________
2005 DEMO REEL
"Save target as pls"
www.3d-palace.com/reels/Airworks_REEL_2005_58m.mov
palace is the place.
http://www.3d-palace.com/
 
Old 03 March 2004   #44
Modeling: headwork



adding eyesockets
__________________
2005 DEMO REEL
"Save target as pls"
www.3d-palace.com/reels/Airworks_REEL_2005_58m.mov
palace is the place.
http://www.3d-palace.com/
 
Old 03 March 2004   #45
QUESTION?

Is there an ICR chat server and room name anywhere? I cant seem to find one listed on this site anywhere, for cg talk, or forums or......somewhere ?
__________________
2005 DEMO REEL
"Save target as pls"
www.3d-palace.com/reels/Airworks_REEL_2005_58m.mov
palace is the place.
http://www.3d-palace.com/
 
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