The speed modelling thread!

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  01 January 2004
the god damn freakkk...

took less then 10min. to create this freak...donīt lough please ;D


 
  01 January 2004
Quote: Originally posted by Levitateme
i don't know how people keep getting confused here? 3 hrs to model something...thats all that you need to know folks.


Hi guys,

Great idea this speed modeling thread I do think it could have been explained a little better at the initial post, the rules and the theme. I'm sure when the next theme is announced everyone will have a better idea on how it works.

Anyway, just wanted to say thanks to those responsible for organising this "speed modeling" thread/s.

Cheers
Evan
 
  01 January 2004
Quote: Originally posted by PAL
Model and reference pictures. Took 4 hours with coffee and internet ... i think, approximately 2 hours ... but i'm not sure ...

Maya



great model
more wires plzzzz :O)
 
  01 January 2004
This is a great idea. There are a lot of good models here.

Here is my toad.
2.5 hrs in max.



 
  01 January 2004
PsychoSilence:
You can see how i made a head on my web page (tutorials section). I used the similar way for all models which i made.

cgg:
Thanx and sure

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  01 January 2004
hey thanks you PAL ! much apprechiate. iīll definitly have a look at your head-tut but gimme the url, itīs not in your signature unforunately :( ! cheers, psycho.
 
  01 January 2004
http://home.balticom.lv/pal/tutorials.html

Take a look at his profile
 
  01 January 2004
OOOOUCH ! stupid me ! thanks Grugi. most of the fellas around here have their site in their siggys...thatīs why i missed that :-(

and hereīs my latest speed thingy...like 5 min. of work done:

 
  01 January 2004
EDIT: Moved to the head speed modelling session here: http://www.cgtalk.com/showthread.ph...219#post1075219

Last edited by bored alien : 01 January 2004 at 08:10 PM.
 
  01 January 2004
not that cool modell, but fun to model... Loads of Bandsaw and smoothshift...

!
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Last edited by Ryder : 01 January 2004 at 05:55 PM.
 
  01 January 2004
those beta testing clay, its not really fair to have a fast modeller then challenge the rest of us to do the same in a buggy slow max viewport.
From what I can tell, clay looks to be a very intuitive and easy to learn modeller, my guess with you guys so eager to model everything under the sun must mean it is fast, fun and easy to use.

MY ONLY PROBLEM IS... I WANT CLAY TOO!!

anyway great work on the models. cool thread.
 
  01 January 2004
only a few of us are on clay beta, m@ is even on max, and as you can see his results are nothing short of fantastic.

Clay is a sub-d modeller, it has nice features but it's not going to do any work for you, any app can do it.

and yeah its fast, but then so is Wings, a free modeller available to anyone... you may notice a few great entries that are using that app.

anyways, its all about having fun and learning your tool!
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  01 January 2004
the current session is there : http://www.cgtalk.com/showthread.php?s=&threadid=115394

you can still post here you generic speed models.
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  01 January 2004
the current session is there : http://www.cgtalk.com/showthread.php?s=&threadid=115394

you can still post here you generic speed models.
__________________

 
  01 January 2004
Re: the god damn freakkk...

Quote: Originally posted by PsychoSilence
took less then 10min. to create this freak...donīt lough please ;D


Psycho and everyone else: Even those these are pretty much rule free, please try and keep to the current way were doing this. Instead of doing a head in 10 minutes... spend 2 hours on it and make sure you post a wire. The wire is important because these sessions are all about modeling.

Also, don't even bother with texturing/rendering unless it's really simple.

Remember the focus is modeling.
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Arnold Renderer
 
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