The speed modelling thread!

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Old 01 January 2004   #61
the god damn freakkk...

took less then 10min. to create this freak...donīt lough please ;D


 
Old 01 January 2004   #62
Quote: Originally posted by Levitateme
i don't know how people keep getting confused here? 3 hrs to model something...thats all that you need to know folks.


Hi guys,

Great idea this speed modeling thread I do think it could have been explained a little better at the initial post, the rules and the theme. I'm sure when the next theme is announced everyone will have a better idea on how it works.

Anyway, just wanted to say thanks to those responsible for organising this "speed modeling" thread/s.

Cheers
Evan
 
Old 01 January 2004   #63
Quote: Originally posted by PAL
Model and reference pictures. Took 4 hours with coffee and internet ... i think, approximately 2 hours ... but i'm not sure ...

Maya



great model
more wires plzzzz :O)
 
Old 01 January 2004   #64
This is a great idea. There are a lot of good models here.

Here is my toad.
2.5 hrs in max.



 
Old 01 January 2004   #65
PsychoSilence:
You can see how i made a head on my web page (tutorials section). I used the similar way for all models which i made.

cgg:
Thanx and sure

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Old 01 January 2004   #66
hey thanks you PAL ! much apprechiate. iīll definitly have a look at your head-tut but gimme the url, itīs not in your signature unforunately :( ! cheers, psycho.
 
Old 01 January 2004   #67
http://home.balticom.lv/pal/tutorials.html

Take a look at his profile
 
Old 01 January 2004   #68
OOOOUCH ! stupid me ! thanks Grugi. most of the fellas around here have their site in their siggys...thatīs why i missed that :-(

and hereīs my latest speed thingy...like 5 min. of work done:

 
Old 01 January 2004   #69
EDIT: Moved to the head speed modelling session here: http://www.cgtalk.com/showthread.ph...219#post1075219

Last edited by bored alien : 01 January 2004 at 08:10 PM.
 
Old 01 January 2004   #70
not that cool modell, but fun to model... Loads of Bandsaw and smoothshift...

!
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Last edited by Ryder : 01 January 2004 at 05:55 PM.
 
Old 01 January 2004   #71
those beta testing clay, its not really fair to have a fast modeller then challenge the rest of us to do the same in a buggy slow max viewport.
From what I can tell, clay looks to be a very intuitive and easy to learn modeller, my guess with you guys so eager to model everything under the sun must mean it is fast, fun and easy to use.

MY ONLY PROBLEM IS... I WANT CLAY TOO!!

anyway great work on the models. cool thread.
 
Old 01 January 2004   #72
only a few of us are on clay beta, m@ is even on max, and as you can see his results are nothing short of fantastic.

Clay is a sub-d modeller, it has nice features but it's not going to do any work for you, any app can do it.

and yeah its fast, but then so is Wings, a free modeller available to anyone... you may notice a few great entries that are using that app.

anyways, its all about having fun and learning your tool!
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Old 01 January 2004   #73
the current session is there : http://www.cgtalk.com/showthread.php?s=&threadid=115394

you can still post here you generic speed models.
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Old 01 January 2004   #74
the current session is there : http://www.cgtalk.com/showthread.php?s=&threadid=115394

you can still post here you generic speed models.
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Old 01 January 2004   #75
Re: the god damn freakkk...

Quote: Originally posted by PsychoSilence
took less then 10min. to create this freak...donīt lough please ;D


Psycho and everyone else: Even those these are pretty much rule free, please try and keep to the current way were doing this. Instead of doing a head in 10 minutes... spend 2 hours on it and make sure you post a wire. The wire is important because these sessions are all about modeling.

Also, don't even bother with texturing/rendering unless it's really simple.

Remember the focus is modeling.
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