The speed modelling thread!

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Old 01 January 2004   #16
I really love this idea of a speed modelling thread so I have to chip in. I liked the savannah theme too Here's an Impala, 2 hours and 20 minutes in Maya




Last edited by aenema : 01 January 2004 at 03:53 AM.
 
Old 01 January 2004   #17
sorry for taking an elephant also, couldnt think of anything else

exactly 1 hour work, its 4:15 am here so I'm getting kinda tired
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Old 01 January 2004   #18
Nice work guys.

Anders? What'cha got man? I wanna see some fellah style.
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Old 01 January 2004   #19
I think this was like 1:10 (?) Maybe a few minutes, more or less. Done in Wings. Sorry for the same subject matter, King. Although, it is interesting how each person gives his animal his own style/personality.

 
Old 01 January 2004   #20
Modeling time: 20-60 minutes each.
Software: Rhino and/or 3ds max
Wireframe: too lazy to get it

http://www.gryphonauto.com/Phantom-...ons/Weapon1.jpg
http://www.gryphonauto.com/Phantom-...ons/Weapon2.jpg
http://www.gryphonauto.com/Phantom-...ons/Weapon3.jpg
http://www.gryphonauto.com/Phantom-...ons/Weapon5.jpg



]
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Old 01 January 2004   #21
3 hour cheetah (clay):

Last edited by muckywetnoodle : 01 January 2004 at 09:49 AM.
 
Old 01 January 2004   #22
1 hour / 45 minute baboony head;



 
Old 01 January 2004   #23
some nice stuff here. Keep em coming guys.
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Old 01 January 2004   #24
another one

slid3:one mad baboon you got there

another one:
nothing much but i'm focusing on 60min models ;P

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Old 01 January 2004   #25
waaaouu, I didnt think this thread would be filled so fast! I planned to do mine in a week or so.. :*)

but seeing all great work(and visualboo to ofcourse ) this morning gave me inspiration so I gave it a go.

1 hour and 50 minutes modeling + 25min render setup and PP, and 10 min uploading image and replying to the thread(done during render to save time)


(the ear-geometry was reused from an old ear, but still tweaked.)

very fun to test your limits like this, I didnt think I would be able to do it as fast as you guys so I was a little nervous!

I think I will try one more soon..




again. superb work everyone! I really like your characters kingmob they have a speciall kindness in their looks, aswell as details enough to make them feel alive.

I really like yours to visualboo. it looks a little smooth now, but I think it will look great with textures. the base absolutely there!

fakie great work, very cute look to it. but ain't the horns a little to 'much forward'? I haven't looked at ref for it, but it feels so.. I can be wrong here though..

and m@, I love yours to as usual!
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Old 01 January 2004   #26
great! I'm glad you joined so fast . Your monkey is cute and full of expression! and yes this speed modelling proves itself real fun!
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Old 01 January 2004   #27
Talking lemme see what i can add here...

think i gonna join this...

1:30 h (i´m daaaaaaamn solw in maya...) of work (including the shells, excluding texturing and rendertime since i´ve got hell of a slow engine [an 800mHz celeron with 384mb of ram] )

modelled with maya out of a polycube (with is i think best for "speedmodelling"):

some light assault rifle with the handle too close to the mag




no wire rendered jet... :( and i think it isn´t neccessary

cheers everyone !

psycho

Last edited by PsychoSilence : 01 January 2004 at 04:35 PM.
 
Old 01 January 2004   #28
Fellah, i really like your monkey the topology is great. everyones is really neat to look at. i plan on starting one today with a friend of mine and we will post here...
 
Old 01 January 2004   #29
PsychoSilence : I don't see your pic...
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Old 01 January 2004   #30
last one

i feel like i'me flooding this thread!! too much free time, argh..

so i took m@'s idea and made a giraffe as well,
not near as good as his :(, looks more like a cammel or something


1h20

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