Speed Modelling 18 - 09-22-2012 to 09-29-2012

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Old 09 September 2012   #1
Speed Modelling 18 - 09-22-2012 to 09-29-2012

Speed Modelling 18 - 09-22-2012 to 09-29-2012

Speed Modelling 18

Welcome to the new speed modelling.
We are a couple of members here now that try to rotate the activities between us, if you got some ideas for items that we model or if you want to post a thread on your own let us know.
Let's just try to stick with weekly activites otherwise with my personal experience in here it is difficult to keep the ball rolling.
There will be a new thread every Saturday from different members.

Lets do Travelling:

goggles (swimming or skiing)
travel clock
flippers or ski boots

Time limit: 1 hour each, feel free to add extra time when needed.
Old 09 September 2012   #2
First up to the plate again

some great objects in this bunch too, thanks SN

toothbrush - 45mins


got a bit lucky with the Hair and Fur settings, otherwise this could have taken me over the limit. Still not quite right, but good enough
Old 09 September 2012   #3
and another one.

not so busy monday at work...

travel clock - 1hr


the drop down legs are a little fat. They also don't taper at the end. not sure how that works in real life..didn't sit well on the object so I didn't do it to mine.
Old 09 September 2012   #4
really slow at work at the moment..so I'm afraid there's more spam

Suitcase - 1hr

not even very close to where I wanted to be so I went to 2Hrs

anyone else fancy having a go at something?...anything!
Old 09 September 2012   #5
Alright here's my Render. I worked on it for about 20 minutes. I added a texture to the back so you could see the whole model. So yup here we go!
Old 09 September 2012   #6
Really good looking work guys!

Sadly had a bad infection in my mid finger of my mouse hand, and small surgery today. Not feeling good, can not move the finger and whole hand is tingly from the shots. Hope to be back up and running in a couple days.

Old 09 September 2012   #7
Very nice detailed modeling. I like how you pay attention to details. Keep in mind that it's best modeling something, which looks complex (like flyjets, interesting cars, helicopters, an urban setting etc), as it looks more impressive for portfolio.
Old 09 September 2012   #8
Nice work hear - I don't see any spam DaezD you did a good job! how did you do the stitches? just another mesh repeating over the surface? (that's how I would do it)
Did you use Hair and Fur Settings from Maya? How do you do it that it only has the fur on the parts you want? I have really no experience how it works but tried to apply it once on a few faces on a mesh - but turned out that the whole mesh than got fur ...
If you wanted to stay very close to the suitcase reference and want to work a lil bit more on it, I would look again at the scale. I think the parts on the front are too tiny and to far away from each other.

I can't see litzmans work...

mister3d is right about that - thats why I want to make themes so you could do a setting out of these

jburford - Get well soon! (but I would have preferred not seeing that picture...)
Old 09 September 2012   #9
Thanks Sundaynights, i did feel like I was spamming though, hehe.

you're right, the scale on mine isn't the same as the picture, I wanted a bigger suitcase The stiches were a simple spline, with render settings and then the Array tool to get the spacing right.

The Hair and Fur is a little complicated. I use Max, so i'm not sure if the settings will be the same, but I created similar shape to the head of the brush, inset the face to create a border, and then sliced and inset again to get enough faces to represent the holes the brushes come out of. I then added the H&F modifier to the selected faces and fiddled with the setting til it looked right! - I'll get some screen caps of the process if you like?

That looks sore JB, get well soon!

one more.

Travel Plug - 2 ish hours. I lost count to be honest with all the interruptions

happy with the modelling, not so happy with the time. I've only recently started modelling properly again from quite a break, so i need to keep practising
Old 09 September 2012   #10
Sorry about that. If this one doesnt work, ill have to use another way thats a bit more complicated to get the picture to the web
Old 09 September 2012   #11
I like the idea of the travel plug - you did a good job but need to look again on the wires - they are like all over and some are also n-gons.
I am a maya-user - I might look it up and watch a few tuts from DT for how to use maya fur. But thanks for the explanation! I also like the quick lighting setup you have there, with the shadows. I think that looks really nice - somehow I can't do something like this...

your toothbrush has some issues with his edges - so it seems. you can get a rounder shape when moving the edges not so close. Deleting those who are not needed might also help.
What software do you use?
Old 09 September 2012   #12
I use Cinema 4D. I had some issues with a knife tool though, like it flattened out the part where the bristles are. I probably shouldve moved them up to remove that edge, but hind site sucks

Last edited by litzman : 09 September 2012 at 03:41 PM.
Old 09 September 2012   #13
you're right sunday, I thought I'd pushed my 2 hours pretty much to the limit and over, and there was still quite a bit to do (including the n-gons ) so i thought i'd call it a day for the competition. I'm still going to finish it properly though - all the text on the front and screw holes etc.
Old 09 September 2012   #14

if it would have been maya I could have helped and explained some things if needed...

would love to see the finished thing! feel free to post it here
So you are doing the next SMC? ^^
Old 09 September 2012   #15
Yep, I am, if that' still ok? It's satuday, right?

A link for anyone who's interested in the final plugs render
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