Speed modeling sessions - post your topic suggestions !

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  01 January 2005
Speed modeling sessions - post your topic suggestions !

If you have any idea for cool speed modeling topics, just post them there!
thank you.

  01 January 2005
armor/helmets - something hardsurface
interior mouth (teeth, gums, tongue)
comic characters heads (batman, superman, spiderman, hellboy etc) maybe give em 5 hours.
feet (I think this was done)
  01 January 2005
Cheesey B movie scarey creatures - Like werewolfs, frankenstein, vampires, creature from the black lagoon.

Pick 2-3 animals and morph them into one creature.

If you did something a little more vague like Themes on Ancient Japanese Warriors, it might open it up so that people that aren't so into organics might be able to get in with swords or something.
  01 January 2005
Wonders of the ancient world!
  01 January 2005
how about we do a really quick type of session where the focus is on interestingly shaped beings. it doesnt have to be high poly. actually the focus would be to keep it low poly and be rather interpretative. ( unless you want to use Zspheres and then go wild with some brushing ) what thinks you?

this way we could experiment with a number of weirdly shaped beings, instead of making just one over 3 hours or so....
  01 January 2005
Hey ambient-whisper, i really like that last idea, could be very fun.

A nice mix of organic and mechanical models should be sweet as well as they have different aproaches to modeling.

Look foreward to this.

  01 January 2005
Originally Posted by Fede: Hey ambient-whisper, i really like that last idea, could be very fun.

A nice mix of organic and mechanical models should be sweet as well as they have different aproaches to modeling.

Look foreward to this.

the session has been started. you can go here to join.


  04 April 2005
Broken ship
Spectacular stairs
Cathedral roof
Car pieces
Low poly dinosaurs
Eiffel-like things
model your home fachade
houses for cartoon
people for a far view
the tower
  04 April 2006
" Abstract Modern Art Sculpture "
( could be a great subject to see abstract shape )
:: Sintel art director | Alice in Wonderland | Tutorials with open-source::
  04 April 2006
Prom dress. Remember trying to see what's behind them? Well now this will force you to actually look at one.
  04 April 2006
I think ancient architecture is a difficult yet rewarding test of skill.
  04 April 2006
I think this whole idea is pretty stupid unless there is some sort of structure to it.
A far better method than the current 'post a picture of a model and say "I did this in x minutes - honest!", woud be to have a hard limit of say, one hour, and for people to post an hour long video capture of the entire session. That way people can download and watch the modeling sessions and learn from others techniques, so this whole exercise is actually wothwhile.
There are plenty of free file hosts on the internet these days, so bandwidth is not a problem, plus wiht xvid compression and winrar, you can get a one hour 800x600 video capture down to 10mb at acceptable quality.

Last edited by oDDity : 04 April 2006 at 04:15 PM.
  04 April 2006
low poly monsters

when i first started to model what helped me to improve was taking just a sphere and trying to create a number of modelsform it. such as monsters, planes, etc. i think that is would be a good challenge becouse it only takes a few hours to do.
  04 April 2006
Famous Sculptures

LIke Rodins' "Thinker", or that tall statue of the naked guy with the fig leaf, Maybe the sphinx, our quick reditions of thiose would be challenging and cool.
  04 April 2006
You could do some catchy ones too, like speed model everything on your desk or something like that.
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