Close Up portraits, David Moratilla Amago (3D)

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Old 06 June 2011   #31
Thumbs up

Amazing work and cute girl.
its look like a photo taken by SLR.
CONGRATS.
 
Old 06 June 2011   #32
It's funny how imperfections can bring a 3D model to life, as people try so hard to make real women dolls

AMAZING WORK!
 
Old 06 June 2011   #33
this is just amazing. another step up in cg human creations.
may i ask you how u did the tearline shader? i assume its with some mia material, but how you get this results? whenever i use it i always get extreme ammount of reflections on it..
 
Old 06 June 2011   #34
I love her
 
Old 06 June 2011   #35
Originally Posted by Delcio: It's funny how imperfections can bring a 3D model to life, as people try so hard to make real women dolls

Dude, the best philosophical comment about 3D hyperrealism so far...
 
Old 06 June 2011   #36
Woah , If I've found that at Deviantart I could though it's real photo .
 
Old 06 June 2011   #37
Hi guys, thank you very much for the comments, really appreciate


Originally Posted by FabioMSilva: may i ask you how u did the tearline shader? i assume its with some mia material, but how you get this results? whenever i use it i always get extreme ammount of reflections on it..

The shader of the tearline is a normal transparent blinn with the diffuse color to 0. I made different tests and with this was ok.
I think that the key here is that the window reflected is a hdr texture, mapped on an environent sphere. This gives you reflection only in the areas with more light.

Originally Posted by Johnz250:
Originally Posted by Delcio: It's funny how imperfections can bring a 3D model to life, as people try so hard to make real women dolls

Dude, the best philosophical comment about 3D hyperrealism so far...

Totally agree with you guys. In this zbrush screenshot you can see the final geometry of the model. With this I generated a normal map that is applied in maya to the hi-res geometry.



As you can see, it´s not a perfect geometry, I spent some time “breaking” the original 3D geometry. This details are not so much visible at the final renders (depends on the lightning, sss shading, etc) but they are still there, and I think that gives an extra point.
Also, I think that fur is also essential to give a real appearance to all organic 3D renders.
 
Old 06 June 2011   #38
That's Great !!! I love it.

http://www.youtube.com/watch?v=GvcKe4OTi8s
 
Old 06 June 2011   #39
thanks for the Reply David
 
Old 06 June 2011   #40
Very nice design !
Keep it up Bro'
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Old 06 June 2011   #41
Really great work ! So much realism... Congrats !
 
Old 06 June 2011   #42
Love her!
So amazing work!
 
Old 06 June 2011   #43
fantastic man! some rendering tips please,did you render it by one shot, or passes? and the hair also.
 
Old 06 June 2011   #44
Very well done, congrats!
Keep it up!
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Old 06 June 2011   #45
You mentioned you used Shave and a Hair Cut for the hair and then Maya fur. What exactly did you use the maya fur for? And what did you use Shave and a hair cut for specifically?

Amazing Job!!!
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