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Old 10-14-2003, 05:10 AM   #61
yamazake
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Fala

Fala Antropus, cara gostei muito do seu trabalho !!
como vc fez as texturas? o cabelo fico show!!
ta de parabems!
 
Old 10-14-2003, 05:11 AM   #62
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Yes, She is sooooo old.
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Old 10-14-2003, 05:18 AM   #63
Antropus
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...
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Old 10-14-2003, 05:27 AM   #64
Antropus
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Krishnamurti Costa
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Thank you guys! Hair are poly... just it...

And here some new angles and details:





And new one with more super-over-saturation over the background... weird ha?


And of course, shadows are improved
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Old 10-14-2003, 05:44 AM   #65
DeathBrain
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Bambi Martantio
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Great texturing detail..
Thats why i always love Maya default render
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Old 10-14-2003, 06:28 AM   #66
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at the risk of sounding like a fanboy....
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Old 10-14-2003, 06:48 AM   #67
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Awesome quality and style . . . BUT THOSE LEGS AND BOOBIES SCARE ME!! MAMA!!!! :: Hides ::
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Old 10-14-2003, 08:40 AM   #68
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Beautifully modelled and rendered.
Style is really nice.
 
Old 10-14-2003, 08:49 AM   #69
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Nice breast
 
Old 10-14-2003, 10:11 AM   #70
lo_volt
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It's great texuring job on the face, to me she looks like Granpa from Texas Chainsaw Massacre, so for me she's a little scary. Her upper legs look a bit wierd though

http://mysite.freeserve.com/lo_volt
 
Old 10-14-2003, 10:17 AM   #71
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Absolutely super!

Very good work.
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Old 10-14-2003, 11:29 AM   #72
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Yah Yah

MUCH BETTER with the Shadows!!
Coooool.
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Old 10-14-2003, 11:29 AM   #73
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Antropus I'm really curious about that lighting setup you got there, care to tell us a bit about it?

-lild
 
Old 10-14-2003, 12:05 PM   #74
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great work here!

i like the image very much--- wonderful color & detail. your website is very impressive. the "making of" shots are reallly cool. it is quite well done. i wished i could see the storyboards close up too---- they look intriguing. you have a great eye for color and detail.

look forward to seeing the characters moving!
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Old 10-14-2003, 02:26 PM   #75
Antropus
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Krishnamurti Costa
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Hey! I love your comments. Thanks a lot.

Tito, sure my friend. Here some details:

- I've using half dome light with 32 direct white lights, low intensity (0.030) and no specular. Dmap resolution = 190.
- 1 white area light with very high intensity (850), linear decay, specular=on.
- 1 white point light with no diffuse, just for better specular control and intensity=0.5
- 1 white fill point light with high intensity (140) and linear decay, shadows=on
- 2 backlights:
1 blue, intensity=200, no diffuse, just specular=on;
1 white, intensity=600, no diffuse, just specular=on.

Here's the setup:


cya
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