Mama, Antropus (3D)

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Old 10 October 2003   #61

Fala Antropus, cara gostei muito do seu trabalho !!
como vc fez as texturas? o cabelo fico show!!
ta de parabems!
Old 10 October 2003   #62
Yes, She is sooooo old.
My latest thread
The quick brown fox jumped over the slow lazy dog.
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Old 10 October 2003   #63
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Antropus @ Facebook
Old 10 October 2003   #64
Thank you guys! Hair are poly... just it...

And here some new angles and details:

And new one with more super-over-saturation over the background... weird ha?

And of course, shadows are improved
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Old 10 October 2003   #65
Great texturing detail..
Thats why i always love Maya default render
Old 10 October 2003   #66
at the risk of sounding like a fanboy....
Old 10 October 2003   #67
Awesome quality and style . . . BUT THOSE LEGS AND BOOBIES SCARE ME!! MAMA!!!! :: Hides ::
Instanity is not an option, it is a way of life.
Old 10 October 2003   #68
Beautifully modelled and rendered.
Style is really nice.
Old 10 October 2003   #69
Nice breast
Old 10 October 2003   #70
It's great texuring job on the face, to me she looks like Granpa from Texas Chainsaw Massacre, so for me she's a little scary. Her upper legs look a bit wierd though
Old 10 October 2003   #71
Absolutely super!

Very good work.

Old 10 October 2003   #72
Yah Yah

MUCH BETTER with the Shadows!!
ROMULUS & REMUS (biomechanical mythological)
ALIEN on a Day Off

Old 10 October 2003   #73
Antropus I'm really curious about that lighting setup you got there, care to tell us a bit about it?

Old 10 October 2003   #74
great work here!

i like the image very much--- wonderful color & detail. your website is very impressive. the "making of" shots are reallly cool. it is quite well done. i wished i could see the storyboards close up too---- they look intriguing. you have a great eye for color and detail.

look forward to seeing the characters moving!
...all we have to do is decide what to do with the time that is given to us... gandalf

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Old 10 October 2003   #75
Hey! I love your comments. Thanks a lot.

Tito, sure my friend. Here some details:

- I've using half dome light with 32 direct white lights, low intensity (0.030) and no specular. Dmap resolution = 190.
- 1 white area light with very high intensity (850), linear decay, specular=on.
- 1 white point light with no diffuse, just for better specular control and intensity=0.5
- 1 white fill point light with high intensity (140) and linear decay, shadows=on
- 2 backlights:
1 blue, intensity=200, no diffuse, just specular=on;
1 white, intensity=600, no diffuse, just specular=on.

Here's the setup:

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