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Old 10-14-2010, 03:03 AM   #16
Silgrin4D
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Henryk
Warsaw, Poland
 
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Great char! I was recently thinking about such a sour, grim protagonist for a project.. He should definitely follow / borrow... (W) Kaziu zakochaj się Great name for the personality.
 
Old 10-14-2010, 03:37 AM   #17
imageen
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Maxim Moum
Saint Lucia
 
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I like the fact that he is more like the average not so olympian muscled build, stout build guy is great
 
Old 10-14-2010, 03:39 AM   #18
inwheel
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Mark Wen
Taipei, Taiwan
 
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Yes! This is good, skin is very real!
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Old 10-14-2010, 05:03 AM   #19
atest
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m m
tetst, Burundi
 
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No critics,great work!
 
Old 10-14-2010, 05:36 AM   #20
MrCraft
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virendra pratap singh
Art Lead
Exigent game art
Noida, India
 
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Outstanding work i like the texture and render
 
Old 10-14-2010, 07:43 AM   #21
Fumetsu
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Ashin Ashroff
Lighting Artist
Ubisoft Singapore
Singapore, Singapore
 
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Awesome work! Don't really like the pose, but that's just my opinion
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Old 10-14-2010, 09:19 AM   #22
ramonesFAN
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Riccardo Cecchinato
Lighting Artist / Generalist
Illumination Mac Guff
Paris, France
 
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Extreme model man.

5*
 
Old 10-14-2010, 09:34 AM   #23
AIR
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Damir G. Martin
Computer generated imagery
Rijeka, Croatia
 
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Just wanted to say WOW! Great character man, I see him as some kick ass uber positive man in some feature film or a video game.
 
Old 10-14-2010, 09:55 AM   #24
halen
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Matti Halen
Helsinki, Finland
 
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I just agree with the praise given above. I especially like the construction of the character - looks almost like one of my dear friend who is also doing that kind of work. Also the details like tools and the feeling that he has really done some work (probably wear and tear of textures then) are great.

I know very little about 3d (at least for now), so take my comments with grain of salt. In addition to what has been said before just couple of observations: Especially at his right hand materials (dirty and sweaty skin, leather, metal, cotton) seem to reflect light quite similarry. Maybe something more to possibly sweaty skin and metals, something les to the shirt. Or something. Pose feels unnatural because the weight of the crowbar (jimmy) behind the shoulder doesn't feel enought to support the hand (and a heavy clove). He must be supporting the crowbar instead. It would need something like wrecking bar (the larger straight one for making holes to the ground or something) to support the hand.
 
Old 10-14-2010, 10:05 AM   #25
PiotrSlomowicz
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Piotr Slomowicz
Poznan, Poland
 
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Thanks guys.

I use silo as polygon modelerer only. Base meshes and some minor stuff like floor and the tools. I like its fast workflow, however toolset not so much. It seems to be standing in place for a while now.

Rigging and posing him in XSI 7.01 was rather painfull experience

Actually he is supposed to support the crowbar, not the other way around. With tightly closed fist maybe it would look better. I have a crowbar, its quite light. So far I haven't had the chance to use it for anything but hey, it was dirt cheap and you never know when aliens attack.
 
Old 10-14-2010, 11:40 AM   #26
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Mohammed Tafazul Hussain
3D Artist
Zynga Games
Banglore, India
 
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Thumbs up

Awesome details...Final render looks great 5*
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Old 10-14-2010, 12:04 PM   #27
Traxx.org
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Traxx
Germany
 
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Wow that is really some inspiring work! And he is totally believable! Great proportions and pose! A real worker! Fantastic work!

Traxx
 
Old 10-14-2010, 04:06 PM   #28
Zaliti
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Ali Zafati
rabat, Morocco
 
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Thumbs up

GREAT JOB!!and thnx for your reply
 
Old 10-14-2010, 05:05 PM   #29
far
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Farrukh Abdur
Lahore, Pakistan
 
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pretty nice work, good rendering
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Old 10-14-2010, 05:48 PM   #30
dagoned
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Eric Valdes
Character Artist
Los%2BAngeles, United%2BStates
 
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Truly great, fantastic piece.
 
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