Kumu, Art Museum of Estonia, Viktor FretyŠn (3D)

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Old 04 April 2010   #46
Wow.

Wow. Simply wow.
 
Old 05 May 2010   #47
inspirational work, this and your 'Ando are some of my all time favourites
 
Old 05 May 2010   #48
What a study of light....
Congrats..
 
Old 05 May 2010   #49
Fantastic work of post production, congratulations.

http://www.javierhmolina.blogspot.com
 
Old 05 May 2010   #50
thank you again guys

and i wrote its theres gonna be a tutorial in 3d world magazin. i have to correct that. there will be a tutorial on this in 3d artist magazine!
 
Old 05 May 2010   #51
Great work
 
Old 05 May 2010   #52
Unbelievable work!
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Old 05 May 2010   #53
Hi Radicjoe

When is the tutorial coming out please? I don't normally get 3d artist magazine but I would for this...
 
Old 05 May 2010   #54
hey there its going to be 3D Artist issue 17
 
Old 05 May 2010   #55
Perfect use of vignettes and blurred edges to help draw the viewerís attention to specific details. Great color and compositions, excellent images!
 
Old 05 May 2010   #56
Stunning!

These could be photographs..
 
Old 05 May 2010   #57
wow!!!

it's a great job, man!
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Old 05 May 2010   #58
Great lighting and rendering.
Congratulations.
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Old 05 May 2010   #59
Fantastic work, as usual. Modeling itself is quite casual but i must say that i love your work with colours. You only play with levels? Do you use LWF?

Take care
Simon
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Old 05 May 2010   #60
Originally Posted by pressenter: Fantastic work, as usual. Modeling itself is quite casual but i must say that i love your work with colours. You only play with levels? Do you use LWF?

Take care
Simon


hey Simon,

i use more layers to achieve the best results in color balance. one layer has all the warm colors and another layer has very cool bluish cyan color tones. i have more layers. one is very exposed and one is a bit dull and blend them all together in the right amount.

and yes i only do it by playing with the levels: shadoww highlights, color balance, exposure control. and no i dont use lwf. gamma on 1.0 and rendered with a single standard camera. linear exposure whenever i can. sometimes i had to switch to reinhard.
 
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