Cthulhu, Chris Nichols (3D)

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  12 December 2009
Wow, anatomy is great, modelling is great, texturing is great, lighting is great. What more can I say!?
 
  12 December 2009
Awesome work. The textures and modeling are spectacular . Great artist tend to use ZBrush. One day!
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All around artist.
 
  12 December 2009
So was this a render straight out of maya or did you do some post work and/or use various passes?
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Previously "Aryafx"

Website and Demo Reel:
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  12 December 2009
This piece looks great, the render almost looks like a maquette, could you possible share your composting layers? I would love to see how you put this piece together!
 
  12 December 2009
great details on the skin! the texturing and lighting are awesome! simply amazing

i really enjoy to watching it.
 
  12 December 2009
Hey Chris, saw this piece a couple of days ago when Merlin showed it too me (working on his short) and was very impressed. Great render for a beautiful sculpt. Grats
 
  12 December 2009
liked in the ZBrush user group meeting, and like it now.
Awesome Work!!!
Congratz for the award! You surely deserve it.
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Taeyoung Kim
 
  12 December 2009
loved your presentation at the event Chris!! Everything looks amazing, and great choice of colors~
congrats on the much deserved award too
 
  12 December 2009
very nice man


Regards
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  12 December 2009
wow what is that very good skin he is real x-lant work & very good detalis but tell me he is in the woter ????

good luck 4 ever
 
  12 December 2009
Perhaps it's just me, but I always wonder why you guys try to imitate the dof of a camera. I'm not talking about the quality of your work which I find super-excellent or the render which is outstanding, but only the use of dof.
If I were to look at it with my own eyes, I would not have this depth of field effect. And if your Cthulhu were so small I would not be able to see it with my own eyes, the dof would be even much more blurring. So the only thing that's left is the impression of a small puppet being photographed.Which takes away a huge part of my enjoyment as the realism of skin etc does show you want this to be real.

Of course this is your choice and I accept that. And once again: this is stunning work. But I, for one, prefer to see with my eyes when I can, not through a camera lens with its optical limits.
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  12 December 2009
Thats an interesting point sir. I personaly like DOF and find it really helps to make foreground elements pop out from the background as well as directing focus to the creature.
I also think that is adds depth to the image because before the DOF effect my picture was looking quite flat.
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  12 December 2009
Very Nice)
 
  12 December 2009
hi
very nice your bump and displacement
very good.
please show your wire
 
  12 December 2009
Thumbs up

lighting and shaders r great.. good work
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