Cthulhu, Chris Nichols (3D)

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  12 December 2009
Wow, anatomy is great, modelling is great, texturing is great, lighting is great. What more can I say!?
  12 December 2009
Awesome work. The textures and modeling are spectacular . Great artist tend to use ZBrush. One day!
All around artist.
  12 December 2009
So was this a render straight out of maya or did you do some post work and/or use various passes?
Previously "Aryafx"

Website and Demo Reel:
  12 December 2009
This piece looks great, the render almost looks like a maquette, could you possible share your composting layers? I would love to see how you put this piece together!
  12 December 2009
great details on the skin! the texturing and lighting are awesome! simply amazing

i really enjoy to watching it.
  12 December 2009
Hey Chris, saw this piece a couple of days ago when Merlin showed it too me (working on his short) and was very impressed. Great render for a beautiful sculpt. Grats
  12 December 2009
liked in the ZBrush user group meeting, and like it now.
Awesome Work!!!
Congratz for the award! You surely deserve it.
Taeyoung Kim
  12 December 2009
loved your presentation at the event Chris!! Everything looks amazing, and great choice of colors~
congrats on the much deserved award too
  12 December 2009
very nice man

Oh Sing Me a Song of Your Misery

  12 December 2009
wow what is that very good skin he is real x-lant work & very good detalis but tell me he is in the woter ????

good luck 4 ever
  12 December 2009
Perhaps it's just me, but I always wonder why you guys try to imitate the dof of a camera. I'm not talking about the quality of your work which I find super-excellent or the render which is outstanding, but only the use of dof.
If I were to look at it with my own eyes, I would not have this depth of field effect. And if your Cthulhu were so small I would not be able to see it with my own eyes, the dof would be even much more blurring. So the only thing that's left is the impression of a small puppet being photographed.Which takes away a huge part of my enjoyment as the realism of skin etc does show you want this to be real.

Of course this is your choice and I accept that. And once again: this is stunning work. But I, for one, prefer to see with my eyes when I can, not through a camera lens with its optical limits.
All you have to do is become who you were before you became who you are.
  12 December 2009
Thats an interesting point sir. I personaly like DOF and find it really helps to make foreground elements pop out from the background as well as directing focus to the creature.
I also think that is adds depth to the image because before the DOF effect my picture was looking quite flat.
  12 December 2009
Very Nice)
  12 December 2009
very nice your bump and displacement
very good.
please show your wire
  12 December 2009
Thumbs up

lighting and shaders r great.. good work
My blog
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