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Old 12-08-2009, 04:43 PM   #61
Blanks
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Jamell Moore
Computer Games Design
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Ipswich, United Kingdom
 
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Wow, anatomy is great, modelling is great, texturing is great, lighting is great. What more can I say!?
 
Old 12-08-2009, 07:15 PM   #62
LorenzoS
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Lorenzo Deon
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Awesome work. The textures and modeling are spectacular . Great artist tend to use ZBrush. One day!
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Old 12-08-2009, 08:32 PM   #63
SanjayChand
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Sanjay Chand
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So was this a render straight out of maya or did you do some post work and/or use various passes?
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Old 12-08-2009, 10:15 PM   #64
mlager8
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Matthew Lager
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Oceanside, USA
 
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This piece looks great, the render almost looks like a maquette, could you possible share your composting layers? I would love to see how you put this piece together!
 
Old 12-09-2009, 12:00 AM   #65
DerrickSong
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Derrick Song
Zealot Digital Studio
Singapore, Singapore
 
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great details on the skin! the texturing and lighting are awesome! simply amazing

i really enjoy to watching it.
 
Old 12-09-2009, 01:37 AM   #66
axiomatic
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wil
happy
Beijing, China
 
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Hey Chris, saw this piece a couple of days ago when Merlin showed it too me (working on his short) and was very impressed. Great render for a beautiful sculpt. Grats
 
Old 12-09-2009, 03:09 AM   #67
p0rcupine
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Taeyoung Kim
Lighting TD
MPC
Vancouver, Canada
 
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liked in the ZBrush user group meeting, and like it now.
Awesome Work!!!
Congratz for the award! You surely deserve it.
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Old 12-09-2009, 03:13 AM   #68
kolakis
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Julianna Kolakis
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Vancouver, Canada
 
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loved your presentation at the event Chris!! Everything looks amazing, and great choice of colors~
congrats on the much deserved award too
 
Old 12-09-2009, 05:40 AM   #69
phoenix
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Saif Ullah khan
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Lahore, Pakistan
 
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very nice man


Regards
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Old 12-09-2009, 07:33 AM   #70
simyevil2010
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sam petar
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wow what is that very good skin he is real x-lant work & very good detalis but tell me he is in the woter ????

good luck 4 ever
 
Old 12-09-2009, 09:20 AM   #71
Erik Heyninck
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Perhaps it's just me, but I always wonder why you guys try to imitate the dof of a camera. I'm not talking about the quality of your work which I find super-excellent or the render which is outstanding, but only the use of dof.
If I were to look at it with my own eyes, I would not have this depth of field effect. And if your Cthulhu were so small I would not be able to see it with my own eyes, the dof would be even much more blurring. So the only thing that's left is the impression of a small puppet being photographed.Which takes away a huge part of my enjoyment as the realism of skin etc does show you want this to be real.

Of course this is your choice and I accept that. And once again: this is stunning work. But I, for one, prefer to see with my eyes when I can, not through a camera lens with its optical limits.
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Old 12-09-2009, 09:25 AM   #72
PorkpieSamurai
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Chris Nichols
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Thats an interesting point sir. I personaly like DOF and find it really helps to make foreground elements pop out from the background as well as directing focus to the creature.
I also think that is adds depth to the image because before the DOF effect my picture was looking quite flat.
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Old 12-09-2009, 12:50 PM   #73
Spawn2371049
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Aleksey Barkhaev
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Very Nice)
 
Old 12-09-2009, 01:15 PM   #74
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saeid cheragi
Alborz, Iran
 
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hi
very nice your bump and displacement
very good.
please show your wire
 
Old 12-09-2009, 02:16 PM   #75
canakgul
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Can Akgül
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İzmir, Turkey
 
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lighting and shaders r great.. good work
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