Mecha Girl (Realtime character), Rafael Grassetti (3D)

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  12 December 2009
Thumbs up awsome

cool design and great render
 
  12 December 2009
Thanks a lot guys!
Ive been posting this model here in the forum, here is the wip thread.
http://forums.cgsociety.org/showthr...t=829479&page=3

Ive made a break down for those interested.




Cheers!


Raf
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  12 December 2009
really nice work rafa Amazing details.

congrats!
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Belal Saeed
belalart.blogspot.com
 
  12 December 2009
Talking

Great pose ,Man! Thanks for sharing the detailed process. Can you share how you made the baked maps...did you used mental ray´s ambient oclusion or simple lights? Im having some problems when using MR to do that...its too dificult to have the right ilumination to build a cool AO. Can you share a light setup for that?
 
  12 December 2009
this turned out really well! it's great to get to see your process.
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  12 December 2009
Stunning work as always
 
  12 December 2009
Great work, nice model and textures. I realy like your work. Congratulations
 
  12 December 2009
amazing work i like it this modeling is very good job really very nice but i dont like the backgruond if u wont add this modeling in any backgrond ok

good luck 4 ever
 
  12 December 2009
You have done an awesome work as always Rafael, congrat.
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  12 December 2009
she look gorgeous and

the material are really good
 
  12 December 2009
excellent work. front page material imo.
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www.joedeangelisportfolio.com
 
  12 December 2009
Smile

I love realtime characters and this piece is really cooool.........
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  12 December 2009
Thanks a lot guys!

digitalinkmind- I used baked max in max with mental ray, no lights, just normal maps and occ channels on.
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http://grassettiart.com/
 
  12 December 2009
What a nice girl

What a nice girl
 
  12 December 2009
Thanks a lot for the help ,Raf! That what i was doing wrongly...now i take a AO using only normal map and without lights and its workin well
 
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