Mecha Girl (Realtime character), Rafael Grassetti (3D)

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Old 12 December 2009   #16
Thumbs up awsome

cool design and great render
 
Old 12 December 2009   #17
Thanks a lot guys!
Ive been posting this model here in the forum, here is the wip thread.
http://forums.cgsociety.org/showthr...t=829479&page=3

Ive made a break down for those interested.




Cheers!


Raf
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Old 12 December 2009   #18
really nice work rafa Amazing details.

congrats!
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Old 12 December 2009   #19
Talking

Great pose ,Man! Thanks for sharing the detailed process. Can you share how you made the baked maps...did you used mental ray´s ambient oclusion or simple lights? Im having some problems when using MR to do that...its too dificult to have the right ilumination to build a cool AO. Can you share a light setup for that?
 
Old 12 December 2009   #20
this turned out really well! it's great to get to see your process.
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Old 12 December 2009   #21
Stunning work as always
 
Old 12 December 2009   #22
Great work, nice model and textures. I realy like your work. Congratulations
 
Old 12 December 2009   #23
amazing work i like it this modeling is very good job really very nice but i dont like the backgruond if u wont add this modeling in any backgrond ok

good luck 4 ever
 
Old 12 December 2009   #24
You have done an awesome work as always Rafael, congrat.
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Old 12 December 2009   #25
she look gorgeous and

the material are really good
 
Old 12 December 2009   #26
excellent work. front page material imo.
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Old 12 December 2009   #27
Smile

I love realtime characters and this piece is really cooool.........
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Old 12 December 2009   #28
Thanks a lot guys!

digitalinkmind- I used baked max in max with mental ray, no lights, just normal maps and occ channels on.
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Old 12 December 2009   #29
What a nice girl

What a nice girl
 
Old 12 December 2009   #30
Thanks a lot for the help ,Raf! That what i was doing wrongly...now i take a AO using only normal map and without lights and its workin well
 
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