|11 November 2009||#17|
Bude, United Kingdom
The hair lets this image down, the individual strands appear too highlighted, too think, too hard and too crisp, not very photorealistic at all.
The rest of the image is really very nice, and quite photrealstic. Its also quite compelling, it makes me wonder why this girl is sitting there like that, but without me thinking that it is somehow 'wrong'.
|11 November 2009||#21|
Wearer of Ninja Pantsportfolio
New York, USA
I agree that the hair is just slightly off, just doesn't look right, I'm not sure why, but I'm sure you'll get an answer from someone. But even though, that's "splitting hairs" (aha!) because this is truly a fantastic piece. Love the lighting and the shader is immaculate. Woo!
Andres Weber | CG Generalist
434 Broadway, 9th Floor, New York City, 10013
|11 November 2009||#23|
Originally Posted by leigh: Wow, this is lovely. I usually find CG humans quite boring, but your render is one of the rare exceptions. I do think her weight distribution looks a little off though - it looks like she's putting her weight on her elbows instead of her butt, which makes her look a little uncomfortable. However, perhaps this was the intention.
Excellent work, front page for you.
I know what you mean, but it seems she is using her arms to lift off the chair slightly.
All around artist.
|11 November 2009||#26|
Lead TD / Artist / Film Maker
Nice model, some strange dimples in her back and her butt cheeks are very far apart - I really like the small body hairs though
I agree with Daemonecles, if its trying to show off a new hair system I'm kinda disappointed. I think shave still trumps this system because your head hair looks too wirey and there seems to be some real transparency issues.. i.e. the blending of hair layers looks odd. It would also be nice to see the hair in colour.
Anyways, its still a nice image so
|11 November 2009||#28|
Thank you all!
Hey, thanks you all for your nice comments and some constructive critique's.
leigh: Thanks, that was a surprise
sylar86: Thank you!
LS Knight: Yeah I agree, the hair could have been done better.
zoom3d: Thanks, will work on this for sure!
ilusiondigital: Thanks, some wires and other pictures is here at the end...
grantmoore3d: Hey thanks, I really tried to capture that.
I-AM-AL: Thank you, its always nice to know that your work brings an emotions. And yeah, there was a reference photo I used for posing work and sculpting, its down here...
Boheme: Hehe, thanks to you too. Well yeah, the thing is, when you digging deep into this 3d world, and as more experience you have, you can actually see some mistakes even in the real world, this is the point where you need to stop : ) , and reconsider... then move forward. As we will never achieve perfection, but we always should try to!
ricardoduarte: Thanks, there is always should be a place to grow on )))
BldRnr: Thank you, this is very important. Next step is full color, that's a challenge!
JackZhang: Ohhh ^_^ Glad you like it!
jipeg: Thanks, yeah, this is a bit off...
TheANIMAL: Thank you! Its great when you start to wondering about the picture....
INFINITE: Hey my friend, thanks!
Laa-Yosh: Yeah, thanks!
Varechina: Thank you!
LorenzoS: Ohhh Thank you!
vfx: Well, as I mentioned before, this was made DURING the process of development a few month ago, this thing will sell itself, believe me!
pmegele: Yeah, thanks.
I'm sorry if I missed somebody, I really tried not to. Thank you all for your comments and critiques once more, I really appreciate this.
So here is some behind the scene images:
3DSMax screen shots:
Some Z-Brush shots:
Reference images originally used for posing purposes and anatomy aspects taken from http://www.female-anatomy-for-artist.com/:
Thanks for watching. Hope to see more expressions and comments..!
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