-The Chesterfield Project-, Benjamin Brosdau (3D)

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Old 08 August 2009   #46
Amazing work, the chesterfield is just iconic and I was think of making one myself. One thing that draws my attention are the paintings and I was wondering did you make them yourself?
 
Old 08 August 2009   #47
Wow, this must be one of the most realistic 3D renders I have seen in a long time and maybe even longer. Technical level of expertese is beyond words. Every piece of texture, lighting, reflection and refraction is perfect. I can't find one single flaw, but then again, I am not even looking for one I am simply stunned!!
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Old 08 August 2009   #48
normally im not a big fan of interior/enviroment 3d renderings but your piece is different. it looks very good from the technical side and for the artistical side. superb details.
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Old 08 August 2009   #49
Thumbs up

omfg!

simply amazing! textures and details are superb!
 
Old 08 August 2009   #50
Excellent work!...although I'd expect nothing less from you.
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Old 08 August 2009   #51
!!!

Wow! What a post!!! A M A Z I N G ! ! !
 
Old 08 August 2009   #52
Incredible! You've got an eye for detail thats for sure!!
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Old 08 August 2009   #53
incredible. one of the most astonishing cgi pieces i've ever seen. congrats to you and your team!
 
Old 08 August 2009   #54
thanks @ everyone!

Here are some wires and a few technical stats in general.
All was done inside 3ds max 2009 and modeled using polygons only. The texturing process took me longer than everything else because we had done some of these models for earlier projects and I used/ modified/ retextured and shaded them anew to fit into the concept of this piece.
Unwrapping the couch was done inside 3ds max as well and was a rather huge task. The couch uses 3 UV sets @ 5k resolution each containing diffuse, reflection and roughness maps. These maps started by a huge generic leatherpiece without any obvious markings the aging/ weathering/ dicoloring has been painted in by hand.
The texturing of the pictureframe might also be worth explaining it uses 3 orthogal texture sheets which have been created using Vrays ambient occlusion. These planar projected AO sheets where then the base to lay out the diffuse, bump, reflection, roughness channels. The diffuse part is an extended photograph warped to fit the geometry and offset using the beforehand created AO maps.
Each closeup shot saw minor changes to the lighting setup and also object placement to maximize impact. Postwork was simple and included only lenswarping, abberation and cross processing.

regards,

Benjamin






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Old 08 August 2009   #55
Wow. That's beautiful.
 
Old 08 August 2009   #56
excellent rendering, congratulations on such a good work
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Old 08 August 2009   #57
The details are overwhelming and wonderful, thank you for sharing.
 
Old 08 August 2009   #58
woow
Tremendous
lighting and rendering are exclusively
regards
 
Old 08 August 2009   #59
Thumbs up

Impressive work indeed.
 
Old 08 August 2009   #60
wow.

Your wires get me all warm inside! Love to see the VRAY ambient Occlusion setup for the moldings!
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