Tarik the Axe Battler, John Hayes (3D)

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  04 April 2009
Tarik the Axe Battler, John Hayes (3D)



Title: Tarik the Axe Battler
Name: John Hayes
Country: USA
Software: Maya, Modo, Mudbox, Photoshop, XSI, ZBrush

Tarik the Axe Battler created for the Sega video game, Golden Axe Beast Rider released on the Sony PlayStation 3 and Microsoft Xbox360.

The character was modeled in Maya, high-rez sculpt created in Zbrush, normal maps created in Mudbox, ambient occlusion in XSI, textures edited in Photoshop and Modo used for UV unwrapping, texture clean-up, and rendering. The character is roughly 15000 polygons with three 2048x2048 image map sets. The final image has some paint over clean-up done by the concept artist, Marc Holmes, mostly the hair and face.

Using Modo's subsurface skin shaders, a few colored lights and some saturated image maps I was able to get some color variation in the skin, as I had hoped to get a look similar to a Frank Frazetta painting, however I am not sure what other techniques I can use to get closer.

The image was created for Sega marketing purposes however the model is the same geometry as seen in-game. This image has been published in the Golden Axe: Beast Rider Strategy Guide as well as Game Developer Magazine.
 
  04 April 2009
Axe Zbrush sculpt

Here is the Axe Zbrush sculpt.


 
  04 April 2009
Here is the mesh wires. The fur is made via Maya nurbs surfaces converted to polys with a repeating 1 bit alpha texture.







I have posted another character that I created for the Golden Axe game here:

The Golden Axe Twins


Cheers

JH
 
  05 May 2009
Simply amazing! 5 star warrior!
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"What you do in life... Echoes in in eternity"
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  05 May 2009
great work, the shading/rendering of the skin is really cool
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www.nicolascollings.com
 
  05 May 2009
really nice!!!
 
  05 May 2009
Amazing work, model and textures top class.
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  05 May 2009
One word. Excellent! It seems like we can't rate threads anymore, but if I could, I would give it 5 stars.
 
  05 May 2009
a question about Modo!

Great work man!
I've seen your interview at the Luxology site! I have a question for you: Why did you choose to model it with Maya, and just render it with Modo? Are you just used to model in Maya rather than Modo, or is there some advantage with Maya modeling tools? I just use Modo for modeling and I think it's top at it, but seeing your work gives me some doubts... I am pretty curious....
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b-max
www.speedwagonstudio.com
 
  05 May 2009
Excellent work!!!
 
  05 May 2009
wow! awesome model and render!
 
  05 May 2009
Very well done!
 
  05 May 2009
Amazing! I love the pose, textures and illumination.
Can i ask you how you generate the final image? Is pre-rendering? generated in sofware or some engine?

wonderful

bravo!
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give me more
 
  05 May 2009
very nice modeling but if u wont added same backgruond ok

good luck 4 ever
 
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