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Old 04-30-2009, 04:44 PM   #1
zugok
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John Hayes
Lead character Artist
Super Evil MegaCorp
Sunnyvale, USA
 
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Tarik the Axe Battler, John Hayes (3D)



Title: Tarik the Axe Battler
Name: John Hayes
Country: USA
Software: Maya, Modo, Mudbox, Photoshop, XSI, ZBrush

Tarik the Axe Battler created for the Sega video game, Golden Axe Beast Rider released on the Sony PlayStation 3 and Microsoft Xbox360.

The character was modeled in Maya, high-rez sculpt created in Zbrush, normal maps created in Mudbox, ambient occlusion in XSI, textures edited in Photoshop and Modo used for UV unwrapping, texture clean-up, and rendering. The character is roughly 15000 polygons with three 2048x2048 image map sets. The final image has some paint over clean-up done by the concept artist, Marc Holmes, mostly the hair and face.

Using Modo's subsurface skin shaders, a few colored lights and some saturated image maps I was able to get some color variation in the skin, as I had hoped to get a look similar to a Frank Frazetta painting, however I am not sure what other techniques I can use to get closer.

The image was created for Sega marketing purposes however the model is the same geometry as seen in-game. This image has been published in the Golden Axe: Beast Rider Strategy Guide as well as Game Developer Magazine.
 
Old 04-30-2009, 11:26 PM   #2
zugok
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John Hayes
Lead character Artist
Super Evil MegaCorp
Sunnyvale, USA
 
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Axe Zbrush sculpt

Here is the Axe Zbrush sculpt.


 
Old 04-30-2009, 11:30 PM   #3
zugok
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John Hayes
Lead character Artist
Super Evil MegaCorp
Sunnyvale, USA
 
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Here is the mesh wires. The fur is made via Maya nurbs surfaces converted to polys with a repeating 1 bit alpha texture.







I have posted another character that I created for the Golden Axe game here:

The Golden Axe Twins


Cheers

JH
 
Old 05-01-2009, 12:30 AM   #4
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Cassio Fernandes
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Simply amazing! 5 star warrior!
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Old 05-01-2009, 12:43 AM   #5
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nicolas collings
Senior Character Artist
Riot Games
Los Angeles, USA
 
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great work, the shading/rendering of the skin is really cool
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Old 05-01-2009, 01:05 AM   #6
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Trung Le
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Awesome...
 
Old 05-01-2009, 02:21 AM   #7
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Marcus Van Beverhoudt
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really nice!!!
 
Old 05-01-2009, 03:47 AM   #8
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John Creaty
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Amazing work, model and textures top class.
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Old 05-01-2009, 06:03 AM   #9
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Andy Strukowski
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One word. Excellent! It seems like we can't rate threads anymore, but if I could, I would give it 5 stars.
 
Old 05-01-2009, 09:51 AM   #10
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Massimiliano Bottega
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a question about Modo!

Great work man!
I've seen your interview at the Luxology site! I have a question for you: Why did you choose to model it with Maya, and just render it with Modo? Are you just used to model in Maya rather than Modo, or is there some advantage with Maya modeling tools? I just use Modo for modeling and I think it's top at it, but seeing your work gives me some doubts... I am pretty curious....
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Old 05-01-2009, 09:55 AM   #11
neroart
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Walter Petretto
Cagliari, Italy
 
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Excellent work!!!
 
Old 05-01-2009, 09:59 AM   #12
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Ensar Yanar
Character Modeler
Istanbul, Turkey
 
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wow! awesome model and render!
 
Old 05-01-2009, 10:32 AM   #13
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oleg nikolov
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Very well done!
 
Old 05-01-2009, 01:04 PM   #14
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Claudio Tolomei
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Supermassive Games
Farncombe, United Kingdom
 
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Amazing! I love the pose, textures and illumination.
Can i ask you how you generate the final image? Is pre-rendering? generated in sofware or some engine?

wonderful

bravo!
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Old 05-01-2009, 01:25 PM   #15
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sam petar
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very nice modeling but if u wont added same backgruond ok

good luck 4 ever
 
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