|01 January 2009||#1|
Che succhio ...portfolio
Los Angeles, USA
Landing, Alessandro Baldasseroni (3D)
Name: Alessandro Baldasseroni
Software: 3ds max, Photoshop, ZBrush
Done at Blur Studio for Timegate`s Section 8 game cinematic , you can see it at :
This illustration in particular has been done after the realization of the cinematic model for my own fun and later on has been used as marketing material.
Few rightful credits :
Francisco Ruiz Velasco at Blur for sketching the pose and suggestions.
Samuel P.Prack http://www.zbrushcentral.co/zbc/showthread.php?t=067066 he`s the guy (as far as i know ) behind an hires version of this soldier which has been partially used for geometric detail and design reference .
Sze Jones at Blur for character modeling supervision.
|01 January 2009||#3|
Join Date: Jul 2005
amazing work man.....
|01 January 2009||#7|
Emeryville, United States
Join Date: Oct 2002
Really great stuff.
|01 January 2009||#9|
Chief Colourer Inner.
Manchester, United Kingdom
Join Date: Apr 2004
WOW ! Great work, almost pascal Blanche looking backdrop ( who i really like ) so thats only a good thing. The sense of impact is fantastic, not too subtle and not OTT.
Good job !
|01 January 2009||#10|
Join Date: Aug 2003
This image is moving !!!
Yes there is some Pascal Blanché inside but it's Much more technical and clean than pascal's creations (in my opinion)
|01 January 2009||#13|
Studying 3D games and animation in rotterdam
Join Date: Sep 2008
:d i like how you made his eyes like really tiny
most "mech" characters have round cyborg eyes
(may i see wire frame )
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