Konvoi, Xavier Marquis (3D)

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Old 05 May 2003   #16
Wow lov the style of this image.Well done
Old 05 May 2003   #17
Great works, that make me mad, and i want to do better... But it's not yet ready...
Old 05 May 2003   #18
omg ....
Old 05 May 2003   #19
Wow, that is really excellent work. Man, you nailed it. So very very cool. A 10!
Josh Book | www.JoshBook.com
Old 05 May 2003   #20
I love the character, and the flying merchant ships. Great composition, too. I guess I'm just a little surprised she has no cleavage(!) Something wrong? Don't like cleavage? What you got against cleavage, man?!? Re-edit the model with large breast and cleavage; high specularity, add some glossyness (mmm yeah). Then it will be complete...

"Meine Seele Brennt!"
~Blixa Bargeld
Old 05 May 2003   #21
Great work! But I think she looks a little too blue in the face pherhaps. When you compare it to the red color in her eyes and on her lips it looks as if her skin is blue, and it's not just the lighting... But maybe it's just me? Anyways, I think the model looks great and the overall feel of the picture is very nice!
Markus Schille
Old 05 May 2003   #22
very cool indeed, good sense of atmosphere!!!
Old 05 May 2003   #23
grrrreat stuff. love the render quality and that ship floating in the background... way to go....
Old 05 May 2003   #24
A real work of art!
KrabbitWorld......you know it makes sense :)

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Old 05 May 2003   #25
wow! awesome composition! Very nice lighting and setting!!
Life is a Mesh!
Old 05 May 2003   #26
lol yeah, i agree with all above

I only can't figure out what the heck is flying in the air
Roses are #FF0000
Violets are #0000FF
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Are belong to you
Old 05 May 2003   #27
Nice work!!
Is it possible to see the rendering before getting in a 2D program?

I really like the the ways you manage the rain texture!
Old 05 May 2003   #28

"When I watch myself in a mirror, I see the wireframe..." (J.Banana)
Digital Banana Studio
Old 05 May 2003   #29
yahooo !!!

superbe la madame !!

allez op, les questions habituelles qui s'imposent lorsque je vois ccela :

combien de polygones pour le perso ?
utilisation de plugin pour les cheveux ou just mappé ?

Et une nouvelle question, comment faire pour bien faire les levres, au niveau de la fonte des textures pour pas qu'il y ait un escalier ?

voila, merci, si c'est possible de voir la map diffuse, ce serait super !!
Old 05 May 2003   #30
dude... exellent work.
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