03 March 2008 | |
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Veteran
portfolio
anup shakya
vfx
Incessant Rain
Kathmandu,
Nepal
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Ohh.. it's beautiful!
Keep on modeling great job ![]() |
03 March 2008 | |
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Expert
portfolio
John Papafotiou
Lighting TD
Wellington,
New Zealand
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This is your second piece in zbrush? Nice work.
![]() I do, however, agree with the others about the incorrect anatomy. One thing that stands out to me are the nipples, they are just lumps and are too high up. Also there seems to be aliasing in the main render. But apart from that the render itself is fantastic. Congrats on the award! |
03 March 2008 | |
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Meep!
portfolio
CGConnect Member
Deke Kincaid
VR Pipeline Supervisor
DD
Los Angeles,
USA
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Originally Posted by oDDity:
Sorry, but this is a very poor piece of work.
I'm confused. This zbrush piece is a copy of a real life sculpture. If his anatomy and cloth is wrong, then isn't that an issue you have with Corneille Van Clève piece in the Louvre and not ralphreinle? So the Louvre sucks because they have pieces with bad anatomy?The pose, the anatomy the sculpting technique are all naive and display a severe lack of knowledge. The vray render at first glance makes it look kind of cool to someone with no knowledge of sculpture or anatomy, and I guess that's why one of the moderators decided to put it on the front page. I can go into a long and detailed list of where it's wrong if you like, but since there is no part of the anatomy or cloth that has been adequately observed or sculpted, it would indeed be a long list. http://www.louvre.fr/llv/oeuvres/de...51&bmLocale=en# ![]() ![]() __________________
-deke |
03 March 2008 | |
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It’s the journey…
portfolio
Bill Melvin
freelance cg artist
USA
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Originally Posted by beaker:
I'm confused. This zbrush piece is a copy of a real life sculpture. If his anatomy and cloth is wrong, then isn't that an issue you have with Corneille Van Clève piece in the Louvre and not ralphreinle? So the Louvre sucks because they have pieces with bad anatomy?
No and no. The issue is one of copy accuracy not inaccuracy of the original leading to inaccuracy copied. __________________
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03 March 2008 | |
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Meep!
portfolio
CGConnect Member
Deke Kincaid
VR Pipeline Supervisor
DD
Los Angeles,
USA
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Originally Posted by Quadart:
No and no.
ic, my mistake.The issue is one of copy accuracy not inaccuracy of the original leading to inaccuracy copied. __________________
-deke |
03 March 2008 | |
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No Pain! No Gain!
portfolio
Stanislav Klabik
Bitterish 3d artist
Czech Republic
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Quote:
I'm confused. This zbrush piece is a copy of a real life sculpture. If his anatomy and cloth is wrong, then isn't that an issue you have with Corneille Van Clève piece in the Louvre and not ralphreinle? So the Louvre sucks because they have pieces with bad anatomy? Want to know my opinion? yeah, this sculpt in Louvre has many incorrects, I don´t affraid to say it, this piece is in Louvre, but this doesn´t mean that is perfect and untouchable like lots of known paintings and etc. And as you can see, the zbrush copy is a bit off when you look at the original. |
03 March 2008 | |
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Frequenter
portfolio
Alexandru Alexandrescu
3D Generalist
France
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I think that the real discussion is with the fp...This should be a challenge for everyone to try to achieve better results and someday they will be on the fp if they really want that.My question is how did he used maya and vray without 3dmax? is a version of vray for maya and i am so nood that i don't know? (i really hope not to embarace myself
![]() __________________
"There is no teacher to teach something new...he only can help us to renew the things we always knew" - Enigma |
03 March 2008 | |
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Frequenter
portfolio
Ralph R
Compositor
Singapore,
Singapore
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Hi guys! Thank you very much for all your comments and critics. This certainly will incentivate me to keep up working and most important to study even harder!
![]() Hi alienpioneer, it was rendered in 3dsmax. I didn't mentioned it because it was only used for the rendering. Maya was only used for modeling basemehes and UV mapping. |
03 March 2008 | |
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Frequenter
portfolio
Alexandru Alexandrescu
3D Generalist
France
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![]() Thank you for the reply! I am so glad i didn't embarace myself.Nomatter other posts , you should know that you are way on the good road!!! Cheers and many prizes ahead!
__________________
"There is no teacher to teach something new...he only can help us to renew the things we always knew" - Enigma |
03 March 2008 | |
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my skype anatolywire
portfolio
Sketch Studio
FreelanceR
Russia
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Great
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03 March 2008 | |
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New Member
portfolio
Jordan Tan
Lighting/ Particle FX Artist
Kulim,
Malaysia
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hi ralphreinle,
Really appreciate the amount of effort that you put into this piece. I know you are tired, why not u take a break and spend some time again to further finetune this piece, in terms of lighting, background and shader? Otherwise, it will be such a waste for high detail model like this. You need some good side dishes (background, shader, lighting) to spice up the maincourse(model) ![]() Cheeers! jordan. __________________
Rome wasn't build in a day. http://pixel-samurai.blogspot.com/ |
03 March 2008 | |
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New Member
portfolio
Jordan Tan
Lighting/ Particle FX Artist
Kulim,
Malaysia
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hi ralphreinle,
Really appreciate the amount of effort that you put into this piece. I know you are tired, why not u take a break and spend some time again to further finetune this piece, in terms of lighting, background and shader? Otherwise, it will be such a waste for high detail model like this. You need some good side dishes (background, shader, lighting) to spice up the maincourse(model) ![]() Cheeers! Look forward to see more works from you. jordan. __________________
Rome wasn't build in a day. http://pixel-samurai.blogspot.com/ |
03 March 2008 | |
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New Member
portfolio
saher nassar
cg artist
rocket internet
Dubai,
United Arab Emirates
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fantastic
so good work
nice to make vray work in maya environmet |
03 March 2008 | |
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Frequenter
portfolio
Fabão
illustrator
freelancer
Rio de Janeiro,
Brazil
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great!
Muito bonito!
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03 March 2008 | |
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New Member
portfolio
Dan Zhang
Artist
Shenzhen,
China
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![]() great work
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