Copy of Corneille's Polyphemus, Ralph Reinle (3D)

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Old 03 March 2008   #16
Thank you all for the comments and critics! I really didn't spend too much time with the material settings, I guess I was already tired of the modeling and wanted to really finish it. Here it goes some more close up details, and as asked the material settings (it is really basic):












To Jeggis and Paljas, I have to agree, the background does bother me. I tried to take the attention out of the background (without success as I see , I thought it was too sharp and it was interfering with the image. Although I made the dof with zdepth maps, the vray camera was giving me this kind information of the dof (the vray camera shows 3 grids showing how dof will be interpreted).
Thanks for the crits , I'll study more carefully Dofs in the future (I should have heard my wife ).
 
Old 03 March 2008   #17
Smile

the wires:







 
Old 03 March 2008   #18
Thank you for the wires, you're very kind
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Old 03 March 2008   #19
whoah, excellent model. great attention to detail and understanding of the subject
 
Old 03 March 2008   #20
Stunning work, but the background feels fake in comparison. Regardless, splendid modelling!
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Old 03 March 2008   #21
You are insane man....excellent work!!
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Old 03 March 2008   #22
Great job
5 stars
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Old 03 March 2008   #23
Congrats on the front page! Well deserved.
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Old 03 March 2008   #24
Wow, that's awesome! It's realistic and has a lot of details. But it looks little white
 
Old 03 March 2008   #25
Very good detailing. I liked it a lot.

Very good detailing. I liked it a lot.
 
Old 03 March 2008   #26
Sorry, but this is a very poor piece of work.
The pose, the anatomy the sculpting technique are all naive and display a severe lack of knowledge.
The vray render at first glance makes it look kind of cool to someone with no knowledge of sculpture or anatomy, and I guess that's why one of the moderators decided to put it on the front page.
I can go into a long and detailed list of where it's wrong if you like, but since there is no part of the anatomy or cloth that has been adequately observed or sculpted, it would indeed be a long list.
 
Old 03 March 2008   #27
Originally Posted by oDDity: Sorry, but this is a very poor piece of work.
The pose, the anatomy the sculpting technique are all naive and display a severe lack of knowledge.
The vray render at first glance makes it look kind of cool to someone with no knowledge of sculpture or anatomy, and I guess that's why one of the moderators decided to put it on the front page.
I can go into a long and detailed list of where it's wrong if you like, but since there is no part of the anatomy or cloth that has been adequately observed or sculpted, it would indeed be a long list.


it would indeed be a long list, but any way congrats dude
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Old 03 March 2008   #28
Good work,though i agree about the background,not good :(
thanks for sharing the wires..
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Old 03 March 2008   #29
yeah

zbrush is on power
please show the wire, thx a lot
 
Old 03 March 2008   #30
Congrats.
I have to agree with oDDity, there are quite a few anatomical issues throughout (e.g. both arms) that grabbed my attention right away. Good anatomy is tricky, it is like a musical score, if a note is botched it is immediately picked up by the sensitive ear.
I like the hair treatment and VRay render.
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